Wednesday, October 13, 2010

A Guild is born!

Demoniac is official!

Well, its been just over a week since the guild was created in-game.  We're very small still, but you've got to start somewhere.  We have so much to do now it almost seems overwhelming.  Including myself, we already have four of our officers and have already begun the recruiting process for the others.

With all the kids coming and going in my household, both my fiancee and myself being sick, and Canadian Thanksgiving, I've been extremely busy and the guild hasn't grown much.  I have managed to dig up enough time to create a guild website and try to get things going on the forums.


Recruitment

I've been trying to stress the importance of recruitment to the other guild officers.  So far I've been keeping up posts on both the official Horde Recruitment Forum as well as the official Blackhand-US Forum.  This week I hope to begin actively recruiting in-game as well.  We don't have a Recruitment Officer yet, so this job falls on all of the guild's officers.

For officer positions, we're still looking for a Recruitment Officer and a Raid Officer.  The Recruitment Officer is responsible for all matters concerning guild recruitment and the Raid Officer oversees and schedules all guild raids and is in charge of appointing raid leaders, loot managers, and raid assistants.  We're also looking for regular guild members as well.  If you're interested in either an officer or a general membership, please contact me.




Thursday, September 30, 2010

Cataclysm is before us



I have to apologize for my lack of blog posts as of late.  I've been sick and the dayhome has been quite busy.  We now have a steady few kids coming each day.  Today we have seven kids!  Good thing there are two of us.  I have been trying to figure out video editing program Sony Vegas with every free minute I get.  I'm very thankful for the invention of quiet/nap time!  Hopefully, I'll have a video to show you guys soon. This also means that we're doing better financially, being able to pay off our bills sooner, which, in turn, means I'll be getting more game time soon (Likely before the end of the month!). 


Cataclysm is coming!

It seems like everyone is posting about Cataclysm these days.  I don't consider myself a follower but why wouldn't everyone be posting about Cataclysm?  I'm sure we're all looking forward to the new expansion not only for new content to explore but also for the opportunity to explore Azeroth again in a whole new way.  If I get my gamecard before Cataclysm comes out, I will not be making too many low level alts.  I'm going to hold off until Cataclysm hits, so that I can level a new character in the new Azeroth.

I'm loving the new Guild systems Blizzard is adding in Cataclysm.  While they bring more challenges to smaller and growing guilds, I see them as an exciting challenge.  Guild leveling means every guild member will be able to contribute to the guild by doing the everyday tasks they normally would with their characters; participating in rated battlegrounds, dungeons, raids, completing quests, and unlocking guild achievements.  Helping the guild level will also reward the guild member with guild reputation and guild perks.  This will, hopefully, reduce guild hopping and encourage bonding and more camaraderie within guilds.

I'm also looking forward to the new guild user interface.  It will include upcoming events, the guild experience bar, your reputation with the guild, latest guild news, and major guild accomplishments.  The roster will now show player professions as well as their recipes.  Blizzard has obviously noticed that people were creating many different addons to hold information just like this.  I guess they are paying attention to what their fans want after all.

There have been many different reports of when Cataclysm is going to be released.   Apparently, Amazon sent emails out to various sources saying it would be released November 23, 2010.  I've seen other people reporting that it would come out on November 29, 2010.  Most retailers seem to be posting December 31, 2010 as the date, but I seriously doubt it would be released after X-mas.  Blizzard has been silent on the release date but they have posted a rough schedule of upcoming patches suggesting that after patch 4.03 there will be a pre-release patch to prepare for Cataclysm.  Since the PTR is on patch 4.01, I'm guessing a November date is more likely for the release date.


Thursday, September 16, 2010

Reach for the stars!


Its good to set goals

Throughout this entire process I've been keeping a "to do list/set of goals."  It has helped me stay focused (for the most part) and has pushed me forward.  Unfortunately, my process has been slowed down a bit because one of our cats destroyed my mouse.  He chewed right through the wiring and the touchpad on my laptop hasn't worked properly since I got the computer.  So anyway, now that I've completely been sidetracked, I'll return to the subject.


Returning to the World of Warcraft

Its looking like I won't be able to get enough money for a game card until around the end of September or the beginning of October.  Until then, I can at least do some planning and set some goals.  I've been giving some thought to what character race and class I want to start out with.  I'll be starting brand new characters on Blackhand-US when I return.  Hopefully, in the future I'll be able to faction change and transfer my level 80 huntress over and possibly my level 63 priest.  I also have some other characters; a level 55 warrior, level 43 druid, and a level 30 mage.  All of these characters were Alliance though and as I'm planning on going Horde, I'll likely not be transferring them.

I'm thinking about starting with a Blood Elf Hunter and an Orc Deathknight.  I'm choosing a Deathknight mainly because they're the quickest way to make some money early on and I'll need that gold to get the guild underway.  Instead of starting other races for my beginner characters, I'm picking a Blood Elf because their starting area will likely be less affected by the changes coming in Cataclysm.  I want to wait until Cataclysm before having any Trolls, Taurens, Undead, and of course, Goblins.   


Recruitment

Having the guild begun, I can now start recruitment.  I plan on using a few different methods to recruit the guild's officers and members.  I will post on a large number of WoW-related forums (class forums as well as general forums), including the official Horde recruitment forums and the official Blackhand-US forums.  I also plan on making a couple recruitment videos; one to specifically recruit officers and one to recruit the general membership.  I will also be recruiting while in-game, using the guild recruitment, trade, and general channels. 

I've never made a recruitment video and as such, I've looked into the program(s) needed as well as researched the recruitment videos of other guilds.  Sony Vegas seems to be the most recommended program to edit and create the videos and Fraps is the best program to use in order to capture video from the game.  I've found some freely distributed music to use for the video also.


Dark Council Short Term Goals

Once the officers have been recruited, we can begin expanding the guild.  Holding a meeting over imVox once a week as well as posting on the guild forums, should help us get organized.  Some of the things we will need to decide on are:
  • What kind of loot system we would like to use,
  • Which guild website hosting service we want to use (I've narrowed it down to three that I prefer),
  • How many members we would like to have in total (I'm thinking 100 to 150), 
  • How long will the trial membership be for regular members (I'm thinking 2 weeks), 
  • And how long the trial period should be for raiders (I'm thinking a month). 
 I can't wait to get this going!

Saturday, September 11, 2010

Updates



 Ch-ch-ch-changes

After reading various blogs, I discovered a problem in the guild structure I have.  Having separate alt ranks for Fallen, Drudes, and the Haradrim creates an opening for someone to take advantage of our guild.  Someone could look up our guild on our website or in the Armory and see what characters have higher ranks.  Then they could make a character and say they are said character's alt.  In turn, this could leave an opening for them to take advantage of the rank and remove items and/or gold from the guild bank.  They could also use the opportunity to sabotage or plant drama within the guild, because they would essentially be posing as an officer.  Therefore, I made some changes to the ranks:

  • Haradrim, Drudes, and Fallen no longer have their own separate rank for alts.
  • There is now one rank for every alt character which holds the same guild rights as Fallen.
  • The new rank mentioned will be called Abomination.

I've also altered the blog slightly by adding a picture to each post.  This will hopefully make the blog a little more attractive to look at.  I edited the posts themselves as well, separating longer paragraphs into smaller ones to make them easier on the eye.  Apart from basic blog edits, I've come to a couple important decisions regarding the guild.  First, I've decided which realm I will start the guild on.  Second, I have decided not to use Ventrilo, but have chosen to use imVOX instead for the guild's voice chat program.


A place to call home

The realm I have chosen as the home of the guild will be Blackhand-US.  It was a close race between Blackhand-US and Ravenholdt-US, but I think I've made the best choice for the guild.  Blackhand-US has a nice sized population that ranges between medium and high, in favor of the Horde around 61%.  There is an average amount of lower level players and a good amount of players with no guild.  Both servers have their fair share of QQ and immature trolls, but as I mentioned in my previous post, there's no real way to get away from that.

Probably the most importance factor to influence my choice was that Raveholdt-US is a RP-PVP realm and while some people wouldn't mind a non-RP guild starting up there, its not what the server was built for.  The majority of the guilds I found on Ravenholdt-US were RP guilds and a guild alliance with them would create some unnecessary difficulties.  I didn't want to start the guild out with a reputation of going against not only Blizzard's purpose for this realm, but also against the majority of the players and guilds on the realm itself.  On Blackhand-US, I found 4 different guilds Demoniac could possibly form an alliance with while on Ravenholdt-US, I didn't find any that fit my criteria.


Communication

In the past, I've had experience with both Ventrilo and Teamspeak.  While they both offer an acceptable service for the voice communications of a guild, they are also both fairly complicated and can be expensive.  I'm aware there are some people who offer free channels on their Ventrilo, Teamspeak, or Mumble servers, but I haven't found any that offer free individual servers for guilds.  That is until now.

A voice communications program called imVOX offers guilds their own server for 30 people at one time, for free.  As part of this service, you can customize various features (backgrounds, server icon image, profile information as well as personal user photo.  As the server admin, you can also create channels, set passwords for channels, and assign admin rights.  As a small guild that's just starting out, this is more than ideal.  It only took me a few minutes to get our guild server setup and ready for recruitment interviews.   

If, at anytime, you find that a server for 30 people isn't enough for your guild, you can always upgrade to an inexpensive Pro account.  With the Pro account you can create up to 10 different servers with up to 250 users connected across them in total.  This would be ideal for larger guilds who want to have people running 25 to 40 man raids as well as 5 man groups, all at one time.  The price imVOX has set for their Pro account is $24.99 per year.  That's simply crazy when you consider that the average service offering either Ventrilo, Teamspeak, or Mumble on average cost anywhere between $20.00 to $30.00 per month for only 100 person slots.

Don't just take my word for it though, be sure to check it out for yourself: http://www.imvox.com/          

Wednesday, September 8, 2010

Don't judge a book by it's cover



The past few days I've been continually doing research on which realm I'd like to start the guild on.  And while I've had some success in narrowing it down, I've also come to the conclusion that there will be idiots on any server I start on.  What I consider as idiotic behavior varies from immature character names, bashing each other in trade chat, ignorant and/or improper use of words like "gay" and "fag" (for example; calling other people "fag" or referring to something stupid as "That's so gay," and intentionally causing drama on either forums or in trade chat.  These things infuriate me, but I realize that there is no getting away from it in the game.

Everyone is human and it sometimes takes longer for some people to mature than others.  Apart from that, people grow up in various different situations; causing the influence of certain beliefs, etc. on sections of the population.  I, personally, am someone who grew up and was raised in a community that inadvertently taunt their children to hate others because they were sinful or not chosen by god.  While I grew up that way, I'm a much different person now.  I've changed a great deal in the last 10-15 years.  So I do realize that everyone deserves a chance to change.  I can't be too harsh on realms in general because of the behavior of a few people.  With that in mind, I'll return to the main subject.   

To review, my four main choices were Blackhand-US, Cairne-US, Ysera-US, and Ravenholdt-US.  I've narrowed it down to Blackhand-US and Ravenholdt-US.  I've spent some time on both servers via trail account the last few days and have also observed the behavior on the official realm forums.  Ravenholdt seemed like the more mature and best choice out of the two.  When I was on there today, however, I saw some negative things.  I saw someone who chose the name "Dick" for their character and someone else who had "Anusol" as their character name (in case you don't know, Anusol is similar to Preparation H).

There was also a discussion about the show Jersey Shore which was basically bickering over who liked it and others who either hated it or didn't want to hear about it.  Now, I don't watch the show and don't really care about it, but that's not the point.  The point was how the conversation was started and carried out.  It seemed like the person starting the discussion simply wanted to start a pissing fight.  It actually reminded me of fights I used to have with my brothers that basically sounded like this: "You're a [insert insulting name]," "I know you are but what am I?"  I ended up finding similar things on the Blackhand forums.  This was both disappointing and it left me wondering if I would actually find a realm that didn't have this sort of behavior.

The answer is no.  Every realm will have something I don't like on it.  Every realm will have people that won't like me.  I need to approach the realms like everyone has to approach life; there will be people who don't like you and the vise-versa, but you can't let that discourage you.  Everyone is different and instead of being discouraged by that, we need to embrace it.  So, with that being said, I'm not going to judge the realms too harshly when it comes to what I may perceive as idiocy.

Before I continue I just want to make sure those reading this aren't thinking I'm some sort of stuck up snobbish type.  I'm actually pretty easygoing and flexible.  I know I make mistakes and am far from perfect.  I know there will never be a perfect guild and I'm not aiming for the perfect guild.  I just want to have fun.  (Cyndi Lauper anyone?)  I think I'm going to take the rest of the week to decide which of the two I want to pick.  In the meantime, I'm also going to be looking into other guilds on both servers to try and see if they could be possible allies and I'm also going to be looking into voice chat programs that are used for WoW.  Stay tuned.     

Sunday, September 5, 2010

What factors come into play when chosing a realm to play on?



In order to decide which realm I'd like to start the guild on I need to answer a few questions first.  I've done some research on the web and found various reasons for playing on particular servers.  The main reasons people choose the realm they play on are as follows:

  • They know people who play on said realm, usually being either friends, family, or both.
  •  The server is in the same time zone they want to play in or even located in the same city they're in.
  •  The realm has a population they like, whether it be low, medium, or high.  Realm population can effect how long you have to wait for battlegrounds, instances, or queuing to log into the server.
  •  The realm has a really cool name.  This is probably the least important thing, but at the same time, its what guides a lot of noobs to pick a realm.  I admit that its what guided me when I first started playing.  
  •  The server has a good, fair, or poor economy.  This factor can be very important.  While you don't want to pay 20 gold for a low level green item, it can benefit you if you are the seller of the items. 
  •  How is the community on the realm?  Is it drama-prone with constant bickering in trade chat?  Is the trade chat filled with references to all things "anal"?  Does the server have a cool vibe of helpful and kind people?  How is the QQ on the realm?  
  •  What type of realm is it?  Normal?  PVP?  RP?  A mix?  This is another basic area that highly influences one's choice in server.
  •  As mentioned above briefly, queues also influence a players choice of realm.  Do they have to wait a long time to get into a Battleground, Instance, Raid, etc.?  Are there enough players around their level to group with for harder quests?
  •  Success in both raid progression as well as PVP progress are also a factor for some players.  Have the guilds on the server progressed through the deepest, darkest, and nastiest raids?  Do the Horde or Alliance constantly win in Wintergrasp or other Battlegrounds?
  •  Does the Battlegroup the realm belongs to have a good reputation for hardcore raiding, PVP, or positive people?
  •  Are there a lot of noobs or lower level characters?  (After all, a person with a level 50 character can still have no clue how to play the character).  This can be good and bad, it all depends on perspective.  Do you want to help teach and mentor new players in the game?  Would you rather only play with people who know their characters inside and out?  
  •  Each different type of server also has its own issues.  For PVP: How nasty is the ganking, camping, and so on?  For RP: Are there a lot of guilds and players that actually roleplay or is it an aside?
  •  How are the other guilds on the server?  Are they elitist and arrogant?  Are they made up of a rude bunch of brats?  Or are they easy-going, helpful, nice, and respectful of everyone?
  •  One might also want to know how many guilds on the realm are recruiting and what kind of guilds are recruiting.  
  •  Are there a large number of people complaining about lag, constant resets, login queues and other technical problems? Some realms just aren't as stable as others.
  •  Players might also be interested in how old the server is.  Older realms might just have more experienced players. 
  • Another thing players might want to look at is how mature the server is.  Some say PVP realms attract rambunctious younger players, while RP realms attract more quiet and mature players.   
Whether these points factor into a persons decision on which realm to pick or not will vary from player to player.  There are lots of players who value a realm with high raid progression and care less about the average age or maturity of players.  Its going to be different for everyone.  The key is to find people who have similar needs in order to make the guild work.

Looking over the list, I can come to a basic conclusion of what sort of things I'm looking for in a realm and then go from there.  Knowing people on the server whether it be family or friends will not effect my decision.  When I first started playing it did because I had family and friends playing on certain servers.  I even bought the European version so that I could play on the EU realms with some of my European friends.  But now my closest friend is probably going to quit WoW when Cataclysm comes out and I'd rather not play the game with family anymore (too much drama... perhaps a story for another time).  I have other friends who play on various other servers, but my hope is to recruit them to the guild and persuade them to at least make an alt to play in the guild.  My hope is to make some new friends with the new guild, so I'm not depending on my other friends.

The server timezone and location don't really mean a lot to me either.  I'm fairly flexable when it comes to timezones.  I'm in Edmonton, which is in the mountain standard timezone.  While I think it would be cool to meet and play with some others from the same city, its not a high priority.  With that being said, I do plan to advertise the guild to people in some facebook groups and one of those groups is specifically for my city.

Realm population is one factor I am considering.  I'd rather not the start the guild on a full, high, or low populated realm.  Full or highly populated servers often mean waiting in queue to just log into the realm.  I'm looking for a medium to high population which will weigh more on the Horde side.  Most of the realms I've been interested in for this guild have around 60 percent Horde, which is fine with me. 

The realm name really has no influence in what realm I pick now even though it was probably one of the main things I was interested in when I first started playing the game.  I would also find myself picking random realms with the odd technique of closing my eyes and then picking whichever realm my cursor stopped on.  Kind of a goofy way to pick a server, but it worked for me at the time. 

The economy of a realm does carry some weight for me, personally.  I like to use the AH to its full extent.  I like to be able to buy low and sell high.  Its always nice to have some money in your pocket for goodies like mounts, vanity pets, and gear.  While economy is important to me, I don't focus on it too much simply because the economy of a realm can go in waves just like it does in the real world.  By the way, I thought I'd mention that economics aren't all that interesting to me in real life. Its odd that I'm fascinated by the economics in the game though.

Community is a huge factor in my decision.  I don't want to play on a realm that constantly has people bickering, making fun of others, being judgmental of others, complaining, or making up childish jokes about all things "anal".  Besides being more of a boob chick than an ass chick, I find respect and maturity to be very important to me.  I can't stand ignorance and while there will likely be some of that on every realm out there, I'd prefer to be on a realm where its minimal.  People saying things like "That's so gay," or being racist and/or prejudice in anyway make me want to stay away.  The "ignore" function can come in handy when necessary.  I really want to be part of a community that helps one another and not only respects one another but also understands the meaning of common courtesy.  Call me an idealist but its what I want.  To quote John Lennon, "You may say I'm a dreamer, but I'm not the only one."  :)

A Battlegroup's reputation, a realm's raid progression, or how bad-ass their realm is for PVP, really have no influence on my decision.  These things simply aren't important to me probably because my game play doesn't focus on any one of these factors.  As for there being a large amount of noobs on the server, I'm perfectly fine with that.  While noobs can sometimes be an annoyance, one has to remember that they were once a noob as well.  Part of me likes to mentor and help out new players while I also want times to just solo and not have to worry about showing a noob how to do something.  I think its the difference between teaching someone to be independent or dependent on you.

I usually pick normal PVE realms to play on.  When I was a noob, I tried playing on a PVP server and during one of the world holiday events a high level player ganked me and I was only level 7.  After killing me the first time, the high level player camped and waited for me to respawn, then when I did, he killed me again.  It was very frustrating.  I have more experience now in the game but even so, I still carry that memory in the back of my head that makes me want to avoid PVP servers.

For Demoniac, I want to be able to make alliances with other guilds on the server.  Therefore, it is very important to me what kind of guilds are on the realm.  I think it would be ideal to group up with another guild for things like instances, raids, etc. to help each other out.  I would rather not be around guilds who think they're all that and a bag of chips.  Arrogance and Elitism are complete turn-offs for me.  I've been on a realm (Khaz Modan) where there were some very arrogant players who were constantly criticizing other guilds in trade.  I want no part of that.

With all these things in mind, I need to determine which realm fits closest with my needs. 

Saturday, September 4, 2010

What's in a realm?



I've been doing some research and have come to the conclusion that Hydraxis might not be the best realm to start the guild on.  Various people on the official forums have said that its not a very good realm for Horde.  I also got a trial account to check out the realm first hand.  I wasn't impressed.  As such, I've been trying to find a new realm where we could start out.  I want a server that's at least slightly higher in population on the Horde side.  I've looked at the Warcraft Realms website to try and help with that.  I'm also looking at the official realm forums, checking to see first hand (via trial membership) to see how many low level players were just starting out, checking to see what the population was like in the busiest (non-WOTLK) cities, and checking to see what kind of quality and traffic the trade channels received.

I also wanted to limit the realms to Normal PVE, however @myrandriel via twitter suggested that I try a RP-PVP realm, namely Ravenholdt.  I'm not really looking at RP realms simply because it doesn't appeal to me at the moment.  However, @myrandriel assured me, "Contrary to popular belief, you don't actually have to RP on an RP realm. And anyway, only like a fraction of us RP anymore."  I took a look at the official realm forums for Ravenholdt and was surprised by the positive attitudes and maturity the posters displayed.  On most realm forums you see a barrage of posts about how better someone is over another or how so-and-so guild sucks.  I was actually shocked to not see any of that on the Raveholdt realm forum.  In-game, I saw a similar result.  There was no trade chat shenanigans that you see on most realms.  It was surprisingly refreshing. Even so, I'm still not 100% sure I want to setup shop on an RP realm.

I've narrowed my search to four realms: Ravenholdt, Blackhand, Cairne, and Ysera.  Logging into Blackhand as an Orc Rogue I see 3 others running around the area working on beginner quests.  On my way to the city, I don't see anyone but my /who search reveals that there are 11 players under the level of 20.  Just outside of Orgrimmar there is the usual bunch of duelers, in this case there were 5.  Taking a look around in the city I can see around 10 players that are non-guilded.  The trade chat seemed fairly normal with people looking for more for heroics, instances, and raids.  There were also a couple people advertising their guild, someone looking for a guild, and another giving 10 gold for charter signatures.  According to Warcraft Realms the overall population is about 17, 500 with 61% behind Horde.  Its a PVE server in a central timezone and its considered a medium population realm.  The official realm forum doesn't seem very active, mostly just people advertising their guilds or selling/trading items.   

Next to evaluate is Cairne.  In the starting zone there was 16 players below level 20.  On the way to Orgrimmar there are skeletons everywhere, which suggests some world pvp.  Inside the city there doesn't seem to be too many players that do not have a guild.  There were maybe a couple who were non-guilded.  While in the city someone whispered me and asked if I wanted to be the GM of their guild.  They were also yelling for someone to be the GM of their guild in trade chat... classy.  There was also someone who named their character Chucknorrizz...ugh.  The trade chat itself seemed fairly normal with the addition of some QQ about there not being enough healers.  On the Cairne official forums there seems to be some QQ and immature posts, but overall it doesn't seem very active.  The Warcraft Realms site says Cairne is 50% Horde and 50% Alliance with an overall population of around 12,000 and its in a central timezone.  Obviously, the stats don't seem to match up with what the official site says (it considers Carine a high population realm).

The Ysera official forums seems fairly normal and are a little more active than the last two realms but only by a couple of days.  According to Warcraft Realms, this realm has a population around 21,000 with 61% being Horde.  Its a normal realm and its in an eastern timezone.  There were 17 out of 25 players in the starting area that were lower than level 20.  In Orgrimmar there were only a few players who were non-guilded.  Trade chat seemed fairly normal without any major QQ or immaturity.  There was a couple guilds advertising as well.

Evaluating Ravenholdt a bit more I found that they are not only fairly active on the official realm forums but they also have some forums devoted especially to the RPers of Raveholdt at www.ravenholdt.usWarcraft Realms says that it is an eastern timezone realm and its population is around 19,000, favoring the Horde.  There were 2 players right away in the starting area, although one of them was named Fistinbutt.  I guess there are idiots on every server.  While on my way to Orgrimmar, I was messaged by someone.  He/she spammed me with the question, "y arent u doin quests," but when I answered, he/she seemed very friendly and told me how great the server was.  In Orgrimmar there were a few players without a guild and the trade chat was very active with the usual banter, selling/trading, and advertising.

Right now it seems like Ravenholdt has many advantages over the other three but I'm still not sure.  I'll need to determine exactly what the guild needs in a server.     


Thursday, September 2, 2010

Why Demoniac?



I think I need to define what Demoniac means:
Demoniac - [dih-moh-nee-ak, dee-muh-nahy-ak]

1. of, pertaining to, or like a demon; demonic: demoniac laughter.

2. possessed by or as by an evil spirit; raging; frantic.
Now, just so you know, I'm not possessed or anything similar.  I picked this name because it was original.  No other guild in WoW has this name.  I also wanted a name for a Horde guild that was similar to evil or wicked.  Not because we were going to be nasty to others in the game, but because it stands out.  I chose a one word name for the guild because they generally are more successful.

My Vision - Demoniac's Membership Application



Who is Demoniac?

Demoniac is not a hardcore raiding guild.  We believe real life comes first before WoW and as such, we understand that people have time restrictions due to real life.  In addition to that, we strive to enjoy every aspect of this game.  We consider Demoniac to be a social, casual raiding, leveling, and PVP guild.  The only aspect of the game we don't really explore is roleplay, although we do not prohibit members from doing this.

Want to join?

Your application is a reflection of you and the person we're (hopefully) going to meet. Make sure you are thorough and give us a good indication of who you are before you submit it for review. Applicants are strongly encouraged to do the following before applying:

    * Read our Guild Charter.

    * Read our Guild Code of Conduct.

    * Read our Guild Ranks & Responsibilities.

    * Register your character(s).

Fill out the form below to apply to join Demoniac. Once your application is received it will be reviewed internally. You will receive notification on this website and/or in-game as soon as a decision is made.  The information you provide us in the application will help both us and you determine if this is the right guild for you.

We thank you for your interest in joining us!  After you have filled out the application, please make sure you verify your character(s).   Please give us a minimum of 48 hours to review your application.  As such, please refrain from contacting anyone in the guild in regards to your application.  We will contact you as soon as we have reviewed your application.  Thanks. 

Required Questions

01) What is you real name?

02) What is your age/age bracket?

03) What current/desired spec is your character and if this is your current character, can you please provide us with an armory link?

04) How long have you been playing World of Warcraft and what dungeon and raid experience do you have?

05) How often do you play World of Warcraft each week?

06) What is your raid day/time availability? What time zone are you in?

07) Do you have working access to imVOX (www.imvox.com)? (You will at least need the ability to listen - not necessarily speak)
Yes/No

08) What is your previous guild history and why did you leave those guilds?

09) Have you previously grouped with anyone in our guild now who can personally vouch for you?

10) What do you bring to the table? How can you contribute to help improve our guild?

11) What are your major pet peeves when it comes to a guild?

12) What are your must-haves when it comes to a guild?

13) What aspects of World of Warcraft do you enjoy the most? (for example; leveling, pvp, raiding, dungeons, farming, socializing, exploring, etc.)

14) We are still a growing guild, do you have issues with this being a smaller guild at the moment?

15) Where did you hear about us?

16) Have you read the guild charter, code of conduct, and rank policies?
Yes/No

Optional Questions

17) Do you have any additional comments, questions, or suggestions?

Monday, August 30, 2010

My Vision - Demoniac's Officer Recuitment Post



Are you someone that…

a) has an interest in becoming part of a close-knit community and has a desire for tolerance, support, and camaraderie?

b) believes high gear scores and excellent tactics mean nothing without honor and integrity?

c) is tired of just being a number on a raid roster?

d) wants to enjoy the game at your own pace and not be forced to raid?

e) desires the option to raid when you want?

f) wants to play an active role as part of the guild leadership team in helping your guild reach its full potential?

g) understands that real life takes precedence over WoW, but is still responsible for honoring their commitments made to the guild?

Demoniac of Blackhand-US is a newly-formed horde guild that was created to provide a home for those of us seeking a fairly casual environment, yet still see content at our own pace. What sets us apart from many other guilds you’ll encounter is that every one of our members has a chance to have input. We value each and every person and embrace what he or she has to offer.  We’re still in our infant stages so we are highly interested in patient individuals willing to put in the work to help make this the best home possible.

We’re currently looking for players to fill the roles of guild officer.  There are five  positions open right now; Raid Officer, Administration Officer, Recruitment Officer, Mitigation Officer, and Events Officer. Descriptions of each of these positions can be found below.  We’re recruiting intelligently and selectively. This means we’re looking for great people, not just great players. We don’t care that you are the best warlock we’ve ever seen – if you’re a jerk, you can look elsewhere.

Job duties and responsibilities:

Administration Officer - serves as the guild’s treasurer in not only managing the guild bank, but also taking guild meeting minutes.

Raid Officer -  oversees and schedules all guild raids and is in charge of appointing raid leaders, loot managers, and raid assistants.

Recruitment Officer - responsible for all matters concerning guild recruitment.

Mitigation Officer - primarily responsible to act as a mediator and help facilitate a conflict resolution when disagreements arise between members.

Events Officer - responsible for planning and running major guild events as well as monitoring guild morale.

While each of these roles may require specific qualifications, each of the officer positions require the following qualifications on some level or another.  Each officer applicant should…

a) have an exceptional sense of humor.

b) have enough game knowledge and experience to be able to advise, mentor, and guide others.

c) have the responsibility to fulfill the specific officer position they are applying for to the best of their ability.

d) be a minimum of 18 years of age.

e) have a desire and ability to lead a group of very diverse people without holding any favouritism or prejudice.

f) be able to arbitrate disputes calmly and fairly.

g) share the same vision and goals for the guild and help the vision and goals come to fruition.

h) not only be able to work with the guild’s membership but also be able to support and work closely with other officers.

i) be able to contribute ideas and suggestions to the officer council.

j) actively participate in the guild both in-game as well as on the website.

k) have maturity and be able to keep themselves out of guild drama.

l) be friendly and approachable.

m) be honest, trustworthy, and loyal to the guild and its members.

If you are interested in becoming an officer of Demoniac, be sure to fully read and understand both the guild charter and the guild code of conduct (can be found on the website). If you are interested in applying or have any questions, please send an email to Windrunner at demoniacguild@gmail.com.  Our website can be found at http://demoniacguild.blogspot.com/.

Friday, August 27, 2010

My Vision - Demoniac's Ranks & Responsibilites



Fiend

A Fiend is an individual who has applied for membership to the Guild through the required channels, has agreed to abide by the published Guild Policies and been welcomed into the Guild for a trial period during which time the Initiate will be evaluated for compatibility and integrity. Fiends have no obligation to stay with the Guild and may leave at any time. Fiends will not have access to the Guild Bank and may only apply with one character but may participate in all Guild events for which they are geared and eligible. A Fiend may be promoted by the Council to full membership upon recommendation by other General Members or Council Members.  The rank of Fiend is that of an initiate.  It is someone who is giving our guild a try.  This rank allows both the guild and the player to decide if this guild is a good fit for them.

Benefits / Responsibilities:
  • Guild Tabard (Let us know if you need one).
How to become an initiate:
  • Group with our guild members.
  • Let us know you intend to join us.
  • Complete the application for web site membership.
  • Get to know our names and play styles.
  • The process may take a minimum of one week.

The Fallen & Abomination

The Fallen are individuals who have successfully completed the Fiend Phase and have been approved for full membership by the Council. The Fallen will have full access to all Guild events and the Guild Bank general tabs in accordance with established withdrawal limits.  Guild Alts are called the Abomination and they carry the same rank and responsibilities as the Fallen.  The Fallen are members that have shown a strong contribution and commitment to the guild over time.

Benefits / Responsibilities: (inclusive of above)
  • Expected to participate in keeping the guild bank economy healthy.
  • Access to some Guild bank items.
  • Can create and modify your own scheduled events in-game.
  • Able to access guild bank funds for repairs.
  • Expected to use these privileges responsibly for the betterment of the guild.
How to become one of the Fallen:
  • The Fallen are required to have completed the web site application process.
  • You get promoted to Fallen when you've gotten to know us, your personality blends well with the group, and it is clear that you are going to stick around. This might happen in a few days, but is usually a bit longer, perhaps months.
  • To become one of the Fallen, a recommendation must be made on your behalf by at least two current Drudes (or higher). The recommendation will then be considered by the Dark Council.

Drude

Drudes are veteran members and essentially hold the same Guild rights as the Haradrim (advisers) without actually being advisers.  Drudes consistently demonstrate their ability to lead by example as they are veteran guild members. Drudes are expected to support all guild members by sharing their knowledge as well as sharing their techniques to discover knowledge.

Benefits / Responsibilities: (inclusive of above)
  • Expected to participate in keeping the guild bank economy healthy.
  • Access to some Guild bank items.
  • Can create and modify your own scheduled events in-game.
  • Able to add/edit your public notes.
  • Able to access guild bank funds for repairs.
  • Able to change the MOTD in-game.
  • Expected to recommend members for promotion when appropriate.
  • Expected to use these privileges responsibly for the betterment of the guild.
How to become a Drude:
  • Become known for being kind, knowledgeable, helpful, and above all approachable.
  • Show leadership when grouping with guild members.
  • Show responsibility and superior commitment to your fellow guild members.
  • Two Drudes (or higher) are needed to recommend a promotion to Drude.  The recommendation will then be considered by the Dark Council.

Haradrim

The Haradrim are the adviser members and they are very active Guild Members who are dedicated WoW players, enjoy helping other players and are happy to help others with various aspects of game play and issue resolution. The Haradrim should play an active role in new member assessment and activities organization in conjunction with the appropriate Council Member. The Haradrim may be called upon by a Dark Council Member to act in an understudy position whereby the Haradrim would learn that role and be able to act in an assistant capacity or as an acting-Council Member in the event of an extended absence or vacancy of that position. 

Benefits / Responsibilities: (inclusive of above)
  • Expected to participate in keeping the guild bank economy healthy.
  • Access to some Guild bank items.
  • Can create and modify your own scheduled events in-game.
  • Able to add/edit your public notes and officer notes.
  • Access to the Adviser's Forum.
  • Able to access guild bank funds for repairs.
  • Able to change the MOTD in-game.
  • Expected to recommend members for promotion when appropriate.
  • Expected to use these privileges responsibly for the betterment of the guild.
How to become one of the Haradrime:
  • Become known for being kind, knowledgeable, helpful, and above all approachable.
  • Show leadership when grouping with guild members.
  • Show responsibility and superior commitment to your fellow guild members.
  • Two Haradrim (or higher) are needed to recommend a promotion to Haradrim.  The recommendation will then be considered by the Dark Council.

Profession Aides & Gatherers

Blacksmithing, Alchemy, Enchanting, Engineering, Leatherworking, Jewelcrafting, Tailoring, and Inscription will each have two Haradrim to serve as aides for the Guild. 

Herbalism, Mining, and Skinning will each have four Haradrim to serve as Gatherers of these materials for the guild bank and the needs of the Guild.

Class Mentors

Druids, Hunters, Mages, Paladins, Priests, Rogues, Shaman, Warlocks, Warriors, and Deathknights will all have two Haradrim to serve as mentors for the Guild.

Raid Leaders and Loot Managers

There will be two Haradrim who will be Raid Leaders and two as Loot Managers.  They will be recommended and appointed by the Raid Officer.  The Loot Managers will report to the Raid Officer with details on each raid (which bosses were downed, who won the loot, what kind of loot dropped, which guildees participated etc.), and provide screenshots from the raids for the website, while the Raid Leaders will (of course) lead raids each week.  Raid Leaders will lead a minimum of one raid per week and the Loot Managers will participate in a minimum of one raid per week as well (one for each Raid Leader and each Loot Manager).

Wraith

Wraiths, as the guild's officers, are to be the representation of our guild's essence, inside and outside of the guild. More than the members of the guild, our behavior is a direct and lasting impression of the people that make up our guild.  Wraiths are members of the Dark Council.  All officers are held to Demoniac's high standards, and are not only expected to follow the code, but are expected to exemplify those attributes in a manner that others can see as well. All officers must be active participants in the guild and keep up with the forums on a weekly basis.  As part of the Dark Council, they work to provide leadership, promote community development, and are responsible for the establishment and enforcement of Guild Policies. Each Council Member is assigned a specific title and role within the Guild; however, every member of the Council should be able and willing to assist the other Council Members and General Membership as needed. 

The Dark Council consists of the following positions (excluding the Infernal):

Administrative Officer (AO) – The AO is responsible for presenting agendas and gathering data for Council meetings and recording the minutes of such. The AO will also serve as the Guild’s Treasurer and oversee the financial status and business of the Guild (i.e. subscriptions, web site fees, Ventrilo, etc.). Monthly financial reports shall be included when the previous meeting minutes are submitted to all Council Members. Expenditure of Guild funds must be preapproved by the Council.  The AO is responsible for the maintenance and upkeep of the Guild Bank. The AO will have a dedicated Auction House character which will be the tool used to place surplus items from the guild bank on the Auction House for sale. The AO is the only person that may sell items from the Guild Bank except in the circumstance that the AO is unavailable for an extended length of time in which case, the Council may appoint another Council Member to act as the AO on a temporary basis. The money gained will be placed back into the Guild bank for purchasing additional guild tabs and items which are necessary for raiding and other Guild events. The AO will work closely with Master Crafters and Gatherers (Advisers) and other Members to keep the Bank stocked with appropriate items.

Technical Officer (TO) - The TO is responsible for maintaining and overseeing the Guild website, Ventrilo and other social media outlets (facebook, twitter, etc.).  The TO will assist the AO if it is necessary.

Membership Recruitment Officer (MRO) - The MRO is responsible for all matters pertaining to recruitment of new Guild Members and their ensuing education regarding Guild operations and expectations. This position is not just about Guild recruitment; it includes presenting the Guild’s overall image to the public in a positive way. The MRO will work closely with Advisor Members to ensure that new Members are made to feel welcome through a variety of means and events.

Mitigation Officer (MO) - The MO’s primary responsibility is to act as a mediator and help facilitate a conflict resolution when disagreements arise between Members of any rank or a Member and a non-member. The MO will gather information by meeting with involved parties in both a private and a group setting. In the instance where a consensual agreement cannot be reached, the matter will be brought before the Council for final resolution with all involved parties in attendance.

Raid Officer (RO) - The RO is responsible for overseeing raid events for the Guild. It is not required that the RO act as a Raid Leader, but will organize regular weekly events in which Members may participate and which will not conflict [when possible] with other Guild events. Schedules will be posted on the Guild’s web site Events section where Members may sign up. The RO will be responsible for posting fight strategy guides and videos on the Guild's web site. The RO will work closely with the Events Officer to coordinate activities.  The RO will work closely with the Events Officer to coordinate activities.  The RO will appoint two Raid Leaders and two Loot Managers from the veteran (Drude) membership.

Events Officer (EO) – The EO’s primary responsibility is to organize fun events in which Members may participate in order to gear up, level up, earn achievements and gain technical knowledge. The events need not be limited to established WoW events but may include parades, picture sessions and other events which will enhance the WoW experience as a Member of Demoniac. The EO will work closely with the Raid Officer when scheduling events.

Benefits / Responsibilities: (inclusive of above)
  • Expected to participate in keeping the guild bank economy healthy.
  • Full access to the Guild bank items as well as gold.
  • Able to update the Guild bank tabs information.
  • Can create and modify your own scheduled events in-game.
  • Able to add/edit your public notes and officer notes.
  • Access to the Officer's Forum and Officer's Chat in-game.
  • Able to access guild bank funds for repairs.
  • Able to change the MOTD in-game.
  • Are required to act as GM once every six months.
  • Able to promote or demote members and also remove members when necessary.
  • Expected to enforce guild conduct rules when necessary.
  • Expected to recommend members for promotion when appropriate.
  • Expected to use these privileges responsibly for the betterment of the guild.
How to become a Wraith:
  • Be an exemplairy contributing member. Group with guildies.  Help folks out.  Be a leader in groups. Chat in guild chat.
  • Earn the guilds respect.
  • The Dark Council can promote someone to Wraith, but only does so when there is a vacancy and with the majority of the existing Council's agreement.
  • There are only 5 Wraith at one time.  

The Infernal

The Infernal is the Guild Master and the Chair of Dark Council.  The Infernal's votes hold no more or less weight that any other member of the Dark Council.  The Infernal is responsible for the general oversight of the Guild. The GM conducts Council meetings, helps to coordinate tasks among the other Council Members, and fulfills other duties as needed and requested by the Council as a whole.  The GM will take on one of the officer roles while it holds the position of GM as well.  The rank of Infernal will not be limited to one person; it will be cycled through monthly by a different officer each month. 

**Ranking information based partly on the ranks and responsibilities of the guild Quintessential of Dragonblight as well as the guild Pendragon of Proudmoore.



Wednesday, August 25, 2010

My Vision - Demoniac's Guild Code of Conduct



 I will, again, be using the World of Matticus blog's article Build Your Own Guild as a guide to draw from.  I'll also be using various guild information to draw from; namely: Chivalry of Eonar, Pendragon of Proudmoore, and Spectrum Rage/Spectrum Blade of Proudmoore.  The combination of these three guilds is basically what I'm looking to achieve.

Guild Policy

Anyone who has a legitimate desire for the tolerance, support, and friendship that our guilds offer, is welcome to seek membership. That does not, however, mean that we have no criteria for accepting new members.

There are specific qualities that our guild possesses in abundance: open minds, tolerance of alternate lifestyles and beliefs, honor, loyalty, maturity, and camaraderie. We ask that anyone who joins us possess these same qualities. Any members who create problems for the guild by demonstrating a lack of these characteristics will be warned, possibly demoted, or if the behavior is severe, will have their guild membership revoked.

Demoniac has established the following policies to ensure that we maintain our status as a fun, friendly, and cooperative guild in the Blackhand-US realm. Failure to follow these policies may result in removal from the Guild. The Guild is comprised of a richly diverse group of people which encompasses individuals from all walks of life without regard to race, age, gender, creed, religion or sexual orientation. It is important to remember while traveling the many paths of Azeroth Guild Members act as emissaries of Demoniac and are thus expected to conduct themselves in a manner which is becoming to the Guild. High gear scores and excellent tactics mean nothing without honor and integrity. Crude language, demeaning or insulting comments and rude or petty behavior have no place in the Guild whether in any communication medium or in action and will be dealt with at the witnessing officer's discretion and/or upon investigation by the Dark Council when a complaint is filed. That is not to say Members are expected to be straight-laced and uptight, but rather to be mindful that it requires a little courtesy and discretion to build good group dynamics. When interacting with a regularly convening Guild group [i.e. a raid team] these rules may be relaxed to a level at which all members of the team are comfortable.

When joining Demoniac, consider this an oath you take:

    Honor - As a member of Demoniac, my actions represent not only myself, but also my Guild to the Blackhand-US server. It is expected that I will play fairly: no ninja looting, cheating, or undermining another through gossip or other actions. My word is my bond; if I agree to do something, I will do my best to see it to the end. I agree to use words that respect others differing beliefs and views, and maintain a PG limit to Guild, Party chat and Web Posts. I recognize that, regardless of what others might do to me, I am expected to behave honorably and courteously at all times. I understand that harassing behavior, whether verbal or through in-game actions, is not acceptable.

    Courtesy - Above all things, as a member of Demoniac I ought to consider how my actions might affect others. At all times I am to be considerate in my conversations, actions, offers of help, and loot distribution. Even if I think something isn't offensive, I will respect another's request to stop behavior that offends them. If I request services from another guildmate, I realize that it is my responsibility to provide them as many materials for that item as it needs. Generousity is something I aim for, as I hope for all of my guild to succeed.   All members must respect the differences of others.  Bigots in any form are not tolerated in the least and are not welcome in the guild. Any members who demonstrate prejudice towards a minority (race, spiritual path, sexual orientation, etc.) will likely be removed from membership post haste.

    As a member of Demoniac, I recognize that any repetitive, uncorrected behavior that might be seen as cowardly, dishonorable, or uncourteous may result in my demotion or eventual expulsion from the guild. I also realize that I may respectfully respond to any accusations made about my behavior, and that I am responsible for providing any screenshots or evidence that might assist in any decisions that are made.

Age & Level Requirement

A minimum age of 18 years and a minimum level of 10 are required for acceptance into the Guild for the protection of the Dark Council and all Guild Members. By submitting an application to join the Guild, the applicant is declaring that he/she meets the age requirement. The Dark Council reserves the right to request verification of such.  This is a mature guild after all, and we would prefer not to be accused of corrupting any impressionable minors. 

Commitment

Real life takes precedence over World of Warcraft! WoW is a fun game but everyone has a life outside of Azeroth. All Demoniac members will be respectful of others' real life situations, circumstances, and emergencies. That being said, Demoniac members honor their commitments. Before a Member agrees to attend an event the Member should realistically determine if he/she will actually be able to fulfill the commitment. Once a commitment is made, Members are expected to show up on time [typically 15 minutes prior to the actual start of the event] and be prepared. When circumstances arise that prevent fulfillment of a commitment, Members are expected to advise the event leader of such when feasible.

Teamwork

It is the goal of the Guild to provide an environment in which Members will enjoy playing World of Warcraft while working together to become a well tuned machine. In order to accomplish this, Members need to know their roles, listen to the leaders, be open to new suggestions, and help Guild mates that need it. Some aspects of the game are more difficult than others but it shouldn't feel like work. Demoniac Members are willing to help one another and in-game or forum requests for help will be honored through one means or the other as soon as possible. It is the Guild's policy that no Member shall charge another Guild Member to craft and/or create any item in-game. It is customary for the requesting Member to provide any materials required.  There are many challenges to be faced throughout the land of Azeroth and many of these challenges are best faced with appropriate level characters. While the help of another guildmate speaks volumes of their honor, it is important that I do not abuse the privilege of their higher levels or their greater access to Gold and items. Begging for money, items, or help when none is available does not reflect well on my stature.

Integrity

Members will always strive to do what is right even if it is at a personal cost. It is expected that all Guild Members will abide by Blizzard’s Terms of Use and Terms of Service at all times. As a guild we respect WoW's ToS (Terms of Service). Therefore we do not in any way encourage power-leveling or purchasing gold, as those not only compromise that one person's account, but might compromise others that interact with them in the guild. If these are practices you take part in, you should consider choosing another guild. If we discover you using these services while in Demoniac, this may be grounds for immediate removal from our guild..

Finances

Demoniac strives to assist Members by providing them access to a Guild Bank. Access rights will be granted based on a Member’s rank within the Guild. Fiends will not be able to make withdrawals from the Guild Bank. All other members will have limited access to withdrawal items from the bank and a ten (10) gold per day limit for repairs. The Guild requires that all ranks above Fallen utilize the Blizzard Authenticator. This is for the protection of the user and the Guild as a whole. If there is an item in the Bank to which a Member does not have access, and this item would be useful for the Member’s character, any Dark Council member may be contacted for assistance. Please be prepared to show that the item will be a useful upgrade. Any Member of any rank who removes items from the bank solely for personal monetary gain (selling items on the auction house, vendoring items, etc) will be immediately removed from the Guild. When accessing the Guild Bank, remember our general policy: take what you need, give what you can and don’t be greedy.

Communications - imVOX

The Guild provides access to imVOX as a benefit to it’s Members at the discretion of the Dark Council. Each Member will be assigned a personal login and password. This login and password will grant the Member access to the private Guild channels. This personal login information is not to be shared with anyone. The Guild imVOX server may be used for PUG’s; the guest password will be kept in-game in the Guild Information section of the social [O] frame. All Members shall respect the privacy of others and not listen in [lurk] on conversations in which they have no role with the exception of monthly Dark Council Meetings which all Members are invited to attend.

Communications - Guild Chat

Guild Chat is a private benefit of Membership and add-ons which violate that privacy [i.e. Guild2Guild] are strictly prohibited. Crude language and inflammatory or insulting comments will not be tolerated. Failure to abide by these privacy and communication policies will result removal from the Guild.  We don't feel it is productive or necessary to attempt to create or enforce rules to regulate the conversation in guild chat. We would encourage everyone to be respectful of others and "tone down" a racey conversation if someone expresses distaste. We would also encourage someone to speak with an officer if he or she is not comfortable asking the current guild chat topic to be dropped themselves.  If repeated attempts at requesting a "change of topic" are ignored and an officer is not online to address the issue immediately, it would be appropriate to send a brief in-game-mail or PM on this site to an officer so we could have the opportunity to privately speak with those who insist on disrespecting their fellow guild mates.  We encourage everyone to speak their minds and have fun; but at the same time be courteous to your fellow guild mates.  No advertising and selling of items or services in guild chat. Guild chat is not your personal trade channel and should not be treated as so. If you want to sell stuff use the AH!!  In addition to this, do not offer items on guildchat and then when someone response wanting the item give them a price. This is not only tacky but just plain rude to your fellow guildmates.  This also applies to conversations on imVOX and the Web Site.

Communications - Web Site

The Guild maintains a web site as a communications tool for it’s Members and it is essential that Members regularly visit the forums to check for announcements, upcoming events, elections, etc. A wealth of information may be found on the web site and Members are encouraged to share their knowledge and experiences with others. The web site will be the primary interface for Guild Event sign ups and dissemination of information. Again this is a private communication medium for Guild Members and signin information should never be shared with anyone. Abuse of these privileges may result in removal from the Guild.

Member Inactivity

All Members are expected to be active both in-game and on the web site. Failure to log-in to both the game and the web site for more than 30 days may result in removal from the Guild unless the Guild has been notified of your extended leave in advance. In order to rejoin the Guild, the inactive individual must reapply for membership.

For Fiends: If you go inactive while on trial with no communication, you will be removed from the guild promptly at the end of 2 weeks. Acceptable forms of communication are via: website - forum posts and PMs, and in-game. Keep in mind that website communication is more reliable, and less easily forgotten than a chance comment in guild chat.

For the Fallen and above ranks: As Demoniac grows in size, occasional adjustments to guidelines and rules occur. Guild members who are absent from the game will be demoted to Fiend status after a minimum of one month, and upon returning, must read any updated policies/guidelines before being promoted to their former rank.  If you remain inactive, you may be removed from the guild after as little as one month at the Fiend level.

Vacations, Hiatus, Absence: Real life happens! We want to encourage you to take the time you need for real life, but understand that Demoniac is an active and dynamic community. If you want to maintain your place in the guild, it is your responsibility to communicate the length of your absence. This must be done via the Hiatus thread in the announcement forums or a PM to one of the active officer's.  Absences longer than 3 weeks will result in a temporary placement at the Fiend level. This ensures guild security, so that we can confirm the same person who logged out is the same person who returns, and prevent bank mishaps if you get hacked! Upon your return from a long hiatus/absence, we may require you to read any changed policies. After you have read those policies - and ensured access to our forums, you are welcome to return to your highest (non-officer) rank. Former officers returning from hiatus may be asked to demonstrate activity levels and renewed familiarity with guild members before resuming an officer ranking.  We will maintain hiatus status for as long as you communicate with us, but generally not more than 6+ months unless you have an expectation of resuming play, and/or are keeping in touch with the community via our forums.

Characters on Other Servers:  If at some point, due to friendships, preference, or familiarity, you choose to become inactive on Blackhand-US/Horde on Blackhand-US, we ask that you let us know, and coordinate with us to remove you from our roster. Demoniac is, above-all, a community guild - if you are only logging in 5-10 minutes a week to check mail, and rarely check our forums, then it is probably time to recognize that Demoniac is no longer your primary community.  If you become active again, you are welcome to reapply in most cases. If you want to keep in touch with Demoniac, and make yourself available as a sub/fill-in for spaces in various instances/runs, you may contact one of the officer's and request permission to retain visitor status on our website.

Alternate Characters

Players that have achieved the Fallen rank or above are invited to bring alternate characters into the Guild. Before an alternate will be invited to join the Guild, the player must ensure that the character name is listed in your web site profile. Council Members will verify that they are listed prior to issuing an invite. Alternates will be held to the same inactivity requirement as your main character.  Please note that Demoniac is a guild for main characters and alts, especially if those alts are on the server. If someone decides that Demoniac isn't a good fit for all of their characters and leaves, we expect them to take all of their characters to their new guild.

Because Demoniac is full of members who are generally helpful, we feel this policy helps protect people from being used, as our assistance and kindnesses have been abused in the past. If your goals change, and you feel another guild would suit you better, we will wish you the best of luck and send you on your way.  Another reason for this policy, is that Demoniac does not want to become an "Alt Storage Facility" for people who play elsewhere.

Loot Rules

In any groups, it is strongly encouraged that all members of Demoniac discuss the type of loot rules, especially if they are in a PuG (Pick-up-Group) where players may have different ideas, or low-level groups where players are new to the game. (Greed all; Need only on upgrades; 1 blue, 1 set piece; etc.) Remember that being a ninja is a serious offense, and will have major repercussions in our guild. In addition to that, the following Loot Guidelines are strongly encouraged as they keep things fair:
  • Do not pull when you are a caster, that's what tanks are for.
  • Designate one puller and stick with that puller.
  • If you're a caster and get aggro on you, let the group know and stay in one spot.
  • Wait to loot till after all the fighting is done.
  • Do not roll for something you can't use. If everyone passes on the item, then it's up for grabs. Also you can use the Need before Greed loot setting that only allows people to roll if they can use the item.
  • Get with the rest of the group on how to handle chests. A good idea is to roll for it by typing /roll.
  • Don't loot chests until all the fighting is done.
  • Do not move on until everyone is ready. Let your casters get their mana back and rebuff as necessary.
  • Wait to rez until all the fighting is over.
  • Healers need to watch the party member's bars.
  • Casters should manage their mana and not blow it all on a pull.
  • Coordinate saps and sheeping with the rest of your group so they don't attack it.
  • Once combat is over, look around and make sure nobody else is getting attacked.
  • If you have to leave the group, let everyone know before you do it and don't do it in the middle of a fight.
  • Help the healers help you by bringing along heal potions for you to drink.
  • Do not leave your group behind! If you notice someone has fallen behind and aren't responding, wait for them.
  • If your group is getting slaughtered, don't leave them to fend for themselves. Stick with them and help.  
  • Before rushing ahead with your gathering profession (mining, skinning, herbing) ask if other members in your party if they have those professions. If they do, volunteer to trade off on the things you find, allowing them to gather needed items or level up a skill.
At all times, be thoughtful of your party members especially if they are Guildmates, if you've already gotten a few upgrades, and someone else hasn't gotten anything - maybe consider allowing them to have the item. The better geared your guildees are, the more success you all will have while grouped!  Remember, this is just a game - if there's a particular item you are hoping to get, post a thread in the Group/Events section of the forums and schedule a run! Make sure you mention that you want to run the instance so you can get that one item you need, and hopefully your guildmates will step in and give you a hand!

Raiding Code of Conduct

Goals: Demoniac will never be a hard core raiding guild. While we will reward those willing to commit to any scheduled raids, we will not set up hard and fast requirements for time commitments. Demoniac's main raiding requirement is that you come willing to respect the others on your team, and come prepared for fun. We will achieve this by each member taking personal responsibility for their own preparations.

Please note: Raiding is a privilege, given to you by the others on your team. It is not a right. If a member is thought to be abusing the privilege of raiding with guildees, and being inconsiderate of others' time, they may be asked to sit out.

Raid Organizer/Leader Responsibilities

  • Ensure success of the raid by balancing available classes and needed roles
  • Enable future successes by rotating-in new raiding toons whenever possible (either new players or alts to fill a role gap)
  • Schedule raids at least one week in advance
  • Confirm an initial line-up based on sign-ups, and note them in the Calendar entry (preferably 24 hours in advance)
  • Research the instance, boss-fights and strategies - and pass-on this information to raiders via the forums/calendar
  • Follow loot rules quickly and accurately, and/or assign a Master Looter
  • Keep the raid moving in a timely manner
  • Provide guidance and gameplay feedback to raid participants as necessary
  • Help train those interested in RL’ing or ML’ing
  • Ensure that players who signed-up (and were available) but did not make the raid line-up receive priority placement on a future raid

 Demoniac Raider Responsibilities

  • Choose one character to focus on for raiding - alts are allowed/encouraged if a particular role is missing/needed
  • Communicate your interest and readiness to raid
  • Know the minimum recommended stats for your class/spec and how your toon measures-up
  • Have a general plan for gearing-up that does not rely exclusively on raid drops (PvP, crafted/purchased gear, etc. If you need some advice, please ask!)
  • Sign-up for raids via the Calendar and check it for updates
  • Research the instance, boss-fights and strategies for your class/role
  • Keep your mods/add-ons updated
  • Be prepared: be enchanted/gem'ed/glyph'ed, bring reagents, pots, buff food, water, bandages, elixirs for known fights, flasks for learning encounters, extra ammo, all armor repaired, bag space (the guild may be able to help with some of these, just ask!)
  • Be ready for invites 15 minutes prior to first pull (preferably, at the stone to help summons)
  • If you're interested in being an alternate, be online 15 minutes prior to first pull and be ready to go if a spot opens up last minute - priority to those who signed up.
  • Post-raid: repay those who you may have borrowed materials from, be prepared to pay your own repair bills
  • Be patient: know that the leadership is working hard to balance inclusion with overall raid success
  • Ask questions, be vocal, and have fun!

Required Addons/Programs:

  • imVOX - Allows Voice Chat, non-wow addon. www.imvox.com/ (Please note: You only really need a way to listen, this saves time and makes sure everyone hears important explanations, instructions, etc.)
  • Deadly Boss Mods
  • Omen Threatmeter

Important note concerning classes, mains and alts:

  • Recognize that some types of raids demand a certain class make-up to be successful.
  • While Demoniac will not require you to spec a certain way, depending on your chosen spec or class, room may be limited.
  • If there is no room for your chosen raiding character, you will be allowed to bring a Raid-ready alt if it fills a needed spot. Those alts will be eligible for loot according to our loot policy.
  • If your role is filled for the night, you may not be able to run that night. Consistent sign-ups will be rewarded, with either more runs scheduled, or switching you in on the next raid.

Unacceptable behavior that will result in removal from raiding:

  • Causing drama or complaining over loot. If you have an issue, whisper the Raid Leader or Master Looter, and present your case or thoughts calmly and rationally. Their decision is final. Keep in mind that we are here as a team, any team-mate who gets loot will make us more successful. If you feel something unfair happened, feel free to message the GM.
  • Showing up late with no warning, begging pots, etc. from Guildees. --- 3rd strike, you're out for a while. RL happens occasionally, and on a personal level we can be forgiving. Consistent behavior may result in your not being re-invited until those issues are no longer problematic for you.
  • Not listening to the raid leader.--- If someone takes the time to research a boss fight, if you don't follow instructions you could wipe the whole group. Wiping while learning the fight is fine, but wiping over and over because someone isn't paying any attention is simply not fun.
  • Telling people how to play. If something raid-affecting needs to be said, let the Raid Leader decide. Our goal is to enjoy our time playing our characters, not having others play our characters for us.
  • Unasked criticism of other guildees. You can ask if someone would like advice, but respect their answer if they say no. Preferably leave that to the Raid Officer or Leader to address when necessary.

Attendance/Invites night of the Raid:

  • Demoniac has no attendance requirements, however - if not enough people are signed up to attend a raid 24 hours before the event, it may be canceled.
  • To reserve a spot on a run, you must sign-up using the guild calendar.
  • We will have a 5-15 minute time-frame for people to log-in and get their priority placement. If your character will be ready to walk in the instance without a summons, let us know if you expect to run late, and we may give you a little more time. 5 Minutes before the intended start time, we will generally begin pulling alternates in this order (priority to guildees who have signed this charter):
  • Queued players
  • Guild-members
  • Interested raid-ready players from our GM network guilds
  • If the above doesn't work, the group and Raid Leader will decide whether to PuG the open spot(s) or cancel.
  • Barring emergencies, if you need to leave early from a raid, or want to give up your spot, we would prefer to only switch characters out after a boss fight. Preferably, there would be an alternate available.
  • It is important that you communicate to the raid organizer if you cannot attend a raid for which you have been confirmed. A confirmed guildee who does not show up for a raid and does not contact the raid organizing officer within 48 hrs following the raid will be placed at the bottom of the priority queue for the next raid they sign up for.

Although Demoniac is a casual guild - be realistic. Raiding does require organization and preparation.  You can help most by ensuring your own preparation and being a team player.

Loyalty

All Members of Demoniac are expected to abide by these policies. Those Members who prove themselves strong and positive team players create an opportunity to be promoted within the Guild. Members are encouraged to invite other players whom they believe will be an asset to the Guild to submit an application via the Demoniac of Blackhand-US' website.

Fun

All Members are required to have fun while playing World of Warcraft!


My Vision - Demoniac's Guild Charter



 Again, I will be using the World of Matticus blog's article Build Your Own Guild as a guide to draw from.  I'll also be using various guild charters to draw from; namely: Chivalry of Eonar, Pendragon of Proudmoore, and Spectrum Rage/Spectrum Blade of Proudmoore.  The combination of these three guilds is basically what I'm looking to achieve.  Just as an aside, the name of the guild is Demoniac. 

Guild Philosophy

Demoniac is not a hardcore raiding guild.  We believe real life comes first before WoW and as such, we understand that people have time restrictions due to real life.  In addition to that, we strive to enjoy every aspect of this game.  We consider Demoniac to be a social, casual raiding, leveling, and PVP guild.  The only aspect of the game we don't really explore is roleplay, although we do not prohibit members from doing this.

The mission of the Demoniac of the Blackhand-US server is to form a cohesive group of individuals who will work and play together to create an enjoyable atmosphere for not only Guild Members but also those with whom Members interact in their travels through the lands of Azeroth.

Demoniac is not only a guild, it is a community of like-minded individuals who share the gaming values of respect, courtesy, support and cooperation. As such, it is expected that members of Demoniac will share these values and participate in the community in a positive manner.

Because Demoniac prides itself on developing a sense of community among its members, disruptive behavior or behavior that runs contrary to the community or values of the community may result in removal from the guild.

Demoniac will never require specific talent specs or consistent play-time. Although we do not require members to be helpful, we have worked hard to cultivate an atmosphere that balances give and take. When it is not possible to help the person who helped you, we pass it on to another guildee in need! This attitude has kept us going for a long time, and has contributed to our slow, steady growth.

If you want to build the best possible character, with the best gear possible: we are here to help you. If you just want to get on once a week with no greater plans than to chat with friends and maybe do a bit of questing, we will be here to listen and chat back! If you want to charge to the highest Arena ranking we will be here to encourage you and cheer you along your way. In other words, here at Demoniac your goals (or lack of them) will be respected!

Our requests:
  • respect your guildmates and others in WoW according to Demoniac’s Code;
  • realize that we are here to help you, but we are not here to ‘give’ you complete freebies without some investment in return. While we want to help you play the game, we also want you to enjoy the experience of leveling your character and being a little independent: learning a profession, learning how to grind for items or money, playing the AH, etc.

That said, this guild and its mission are not for everyone, and that is why there are hundreds of guilds out there. It’s also very true that this guild may be perfect for you now but after awhile that may change. While you will undoubtedly be missed, no one ever wants you to feel bad about leaving this guild. If your goals change then you should move to another guild, rather than try to change the guild in a way that doesn't match our philosophy. As long as someone leaves in a respectful way, all of us here will be happy to respect their choice!

If someone leaves, and later wishes to return they are almost always welcome. We are not here to support guild-hopping every few weeks, however, and may not reinvite someone if they join and leave Demoniac multiple times. There are always exceptions, however, and these may be discussed directly with our officers.

A note of caution: If you are the type of person who wants all the gold you can get no matter who you take it from, wants all the gear they can, takes help from others but never returns the favor, then this guild is not for you.

We hope that you have chosen to join us as we continue here on the Blackhand-US server. Hopefully, whether you are friends in another guild, or a member of our own, you will be a part of our striving to create a history and future where we are known for our Integrity!

Guild Structure

The governing structure for Demoniac is based on a Dark Council which is modeled after King Arthur’s Knights of the Round Table wherein all Council Members serve in an equal capacity through various roles and duties. The Council consists of six Council Members which have been duly nominated and appointed to such positions by the Council at large. The Dark Council works to provide leadership and promote community development and is responsible for the establishment and enforcement of Guild Policies. Each Council Member is assigned a specific title and role within the Guild; however, every member of the Council should be able and willing to assist the other Council Members and General Membership as needed.

Demoniac's ranks are followed as described on the 'Membership Ranks' section. There is one Infernal at any given time. All officers are held to Demoniac's high standards, and are not only expected to follow the code, but are expected to exemplify those attributes in a manner that others can see as well. All officers must be active participants in the guild and keep up with the forums on a weekly basis.

The Dark Council consists of the following positions:

Guild Master (GM) aka Infernal – The Guild Master is responsible for the general oversight of the Guild. The GM conducts Council meetings, helps to coordinate tasks among the other Council Members, and fulfills other duties as needed and requested by the Council as a whole.  The GM will take on one of the officer roles while it holds the position of GM as well.  The rank of Infernal will not be limited to one person; it will be cycled through monthly by a different officer each month.

Administrative Officer (AO) – The AO is responsible for presenting agendas and gathering data for Council meetings and recording the minutes of such. The AO will also serve as the Guild’s Treasurer and oversee the financial status and business of the Guild (i.e. subscriptions, web site fees, Ventrilo, etc.). Monthly financial reports shall be included when the previous meeting minutes are submitted to all Council Members. Expenditure of Guild funds must be preapproved by the Council.  The AO is responsible for the maintenance and upkeep of the Guild Bank. The AO will have a dedicated Auction House character which will be the tool used to place surplus items from the guild bank on the Auction House for sale. The AO is the only person that may sell items from the Guild Bank except in the circumstance that the AO is unavailable for an extended length of time in which case, the Council may appoint another Council Member to act as the AO on a temporary basis. The money gained will be placed back into the Guild bank for purchasing additional guild tabs and items which are necessary for raiding and other Guild events. The AO will work closely with Master Crafters and Gatherers (Advisers) and other Members to keep the Bank stocked with appropriate items.

Technical Officer (TO) - The TO is responsible for maintaining and overseeing the Guild website, Ventrilo and other social media outlets (facebook, twitter, etc.).  The TO will assist the AO if it is necessary.

Membership Recruitment Officer (MRO) - The MRO is responsible for all matters pertaining to recruitment of new Guild Members and their ensuing education regarding Guild operations and expectations. This position is not just about Guild recruitment; it includes presenting the Guild’s overall image to the public in a positive way. The MRO will work closely with Advisor Members to ensure that new Members are made to feel welcome through a variety of means and events.

Mitigation Officer (MO) - The MO’s primary responsibility is to act as a mediator and help facilitate a conflict resolution when disagreements arise between Members of any rank or a Member and a non-member. The MO will gather information by meeting with involved parties in both a private and a group setting. In the instance where a consensual agreement cannot be reached, the matter will be brought before the Council for final resolution with all involved parties in attendance.

Raid Officer (RO) - The RO is responsible for overseeing raid events for the Guild. It is not required that the RO act as a Raid Leader, but will organize regular weekly events in which Members may participate and which will not conflict [when possible] with other Guild events. Schedules will be posted on the Guild’s web site Events section where Members may sign up. The RO will be responsible for posting fight strategy guides and videos on the Guild's web site. The RO will work closely with the Events Officer to coordinate activities.  The RO will appoint two Raid Leaders and two Loot Managers from the veteran (Drude) membership.

Events Officer (EO) – The EO’s primary responsibility is to organize fun events in which Members may participate in order to gear up, level up, earn achievements and gain technical knowledge. The events need not be limited to established WoW events but may include parades, picture sessions and other events which will enhance the WoW experience as a Member of Demoniac. The EO will work closely with the Raid Officer when scheduling events.

Operations of the Dark Council

The Infernal (GM) will convene a meeting on a monthly basis with a set agenda. Meeting minutes being recorded and posted to an open forum on the Guild web site. Agenda items other than Monthly or Old Business must be posted on the Council forum at least two days prior to the scheduled meeting. The Council agenda will be posted to the Council Forum one day prior to the scheduled meeting. Contingency sessions may be called by any Council Member when the need arises and executive sessions may be held as necessary. All Members are invited to attend the regular monthly meetings on Ventrilo but are asked to request speaking time at least two days in advance by posting the request on the appropriate Guild web site forum. Complaints or problems which Members wish the Council to address must be brought to the Mitigation Officer first who will then bring it to the Council if deemed necessary.

All Council Members must have the ability and initiative to perform their specific duties as outlined. In addition, they must be willing to help other Members of any rank resolve problems and issues in a prompt and equitable manner. Demoniac is a family, and as leaders, Officers are responsible for ensuring that Guild Policies are upheld. Failure to exhibit these qualities or to conduct one's self in an exemplary manner means ineligibility for a Dark Council position.

When a Dark Council position becomes available the General Membership will be given the opportunity to elect an Adviser to fill the position. Only interested Advisers with the necessary skills to perform the duties of the open Council Member position will be eligible for election. An election will be held where a majority vote is required to bring the nomination to the Dark Council for final approval. All elections will be open for no less than one week but are subject to be extended as needed. If a majority vote is not reached within the time allotted, the dark Council may appoint an Adviser which meets the position requirements to fill the post at its discretion.

A Council Member may be removed from office for reason by a majority vote of the Council with the Council Member in question being ineligible to vote. The General Membership may also initiate a vote to recall an Council Member from the Council by submitting a petition to such effect on the appropriate Guild web site forum. If fifty-one percent of the active Members approve the recall, the Council Member will be removed from the Council.

Guild Membership

As Members travel the many paths of Azeroth they act as emissaries of Demoniac and are thus expected to conduct themselves in a manner which is becoming to the Guild. Crude language, demeaning or insulting comments and rude or petty behavior have no place in any Guild chat or interactive forums and will be dealt with immediately at the witnessing Council Member's and/or MO’s discretion upon receiving a complaint. That is not to say that members are expected to be straight-laced and uptight, but rather to be mindful that it requires a little courtesy and discretion to build good group dynamics. When interacting with a regularly convening Guild group [i.e. a raid team] these rules may be relaxed to a level at which all members of the team are comfortable.

Member Applications

An individual wishing to apply for membership to the Guild shall submit an application for membership through the Guild’s website. The application will be reviewed and approved or rejected by a majority vote of the Dark Council.

Member Ranks

Fiend – A Fiend is an individual who has applied for membership to the Guild through the required channels, has agreed to abide by the published Guild Policies and been welcomed into the Guild for a trial period during which time the Initiate will be evaluated for compatibility and integrity. Fiends have no obligation to stay with the Guild and may leave at any time. Fiends will not have access to the Guild Bank and may only apply with one character but may participate in all Guild events for which they are geared and eligible. A Fiend may be promoted by the Council to full membership upon recommendation by other General Members or Council Members.

The Fallen - The Fallen are individuals who have successfully completed the Fiend Phase and have been approved for full membership by the Council. The Fallen will have full access to all Guild events and the Guild Bank general tabs in accordance with established withdrawal limits. Guild alts for any ranks will be called Abomination and they will carry the same rights and responsibilities as the Fallen.

The Haradrim and the Drude - Drudes are veteran members and essentially hold the same Guild rights as the Haradrim (advisers) without actually being advisers.  The Haradrim are the adviser members and they are very active Guild Members who are dedicated WoW players, enjoy helping other players and are happy to help others with various aspects of game play and issue resolution. The Haradrim should play an active role in new member assessment and activities organization in conjunction with the appropriate Council Member. The Haradrim may be called upon by a Dark Council Member to act in an understudy position whereby the Haradrim would learn that role and be able to act in an assistant capacity or as an acting-Council Member in the event of an extended absence or vacancy of that position.  There will be two Haradrim for every class and every profession. 

Charter Amendments

This Charter may be amended as needed to reflect changing circumstances by a majority vote of the Dark Council. Should a majority vote be unattainable, the question shall be put before the General Membership for final resolution with a fifty-one percent aye vote required for approval of the amendment.

This Charter hereby serves as the founding document for the Demoniac of the Blackhand-US server, approved and implemented this 25th day of August 2010.