Monday, August 30, 2010
My Vision - Demoniac's Officer Recuitment Post
Are you someone that…
a) has an interest in becoming part of a close-knit community and has a desire for tolerance, support, and camaraderie?
b) believes high gear scores and excellent tactics mean nothing without honor and integrity?
c) is tired of just being a number on a raid roster?
d) wants to enjoy the game at your own pace and not be forced to raid?
e) desires the option to raid when you want?
f) wants to play an active role as part of the guild leadership team in helping your guild reach its full potential?
g) understands that real life takes precedence over WoW, but is still responsible for honoring their commitments made to the guild?
Demoniac of Blackhand-US is a newly-formed horde guild that was created to provide a home for those of us seeking a fairly casual environment, yet still see content at our own pace. What sets us apart from many other guilds you’ll encounter is that every one of our members has a chance to have input. We value each and every person and embrace what he or she has to offer. We’re still in our infant stages so we are highly interested in patient individuals willing to put in the work to help make this the best home possible.
We’re currently looking for players to fill the roles of guild officer. There are five positions open right now; Raid Officer, Administration Officer, Recruitment Officer, Mitigation Officer, and Events Officer. Descriptions of each of these positions can be found below. We’re recruiting intelligently and selectively. This means we’re looking for great people, not just great players. We don’t care that you are the best warlock we’ve ever seen – if you’re a jerk, you can look elsewhere.
Job duties and responsibilities:
Administration Officer - serves as the guild’s treasurer in not only managing the guild bank, but also taking guild meeting minutes.
Raid Officer - oversees and schedules all guild raids and is in charge of appointing raid leaders, loot managers, and raid assistants.
Recruitment Officer - responsible for all matters concerning guild recruitment.
Mitigation Officer - primarily responsible to act as a mediator and help facilitate a conflict resolution when disagreements arise between members.
Events Officer - responsible for planning and running major guild events as well as monitoring guild morale.
While each of these roles may require specific qualifications, each of the officer positions require the following qualifications on some level or another. Each officer applicant should…
a) have an exceptional sense of humor.
b) have enough game knowledge and experience to be able to advise, mentor, and guide others.
c) have the responsibility to fulfill the specific officer position they are applying for to the best of their ability.
d) be a minimum of 18 years of age.
e) have a desire and ability to lead a group of very diverse people without holding any favouritism or prejudice.
f) be able to arbitrate disputes calmly and fairly.
g) share the same vision and goals for the guild and help the vision and goals come to fruition.
h) not only be able to work with the guild’s membership but also be able to support and work closely with other officers.
i) be able to contribute ideas and suggestions to the officer council.
j) actively participate in the guild both in-game as well as on the website.
k) have maturity and be able to keep themselves out of guild drama.
l) be friendly and approachable.
m) be honest, trustworthy, and loyal to the guild and its members.
If you are interested in becoming an officer of Demoniac, be sure to fully read and understand both the guild charter and the guild code of conduct (can be found on the website). If you are interested in applying or have any questions, please send an email to Windrunner at demoniacguild@gmail.com. Our website can be found at http://demoniacguild.blogspot.com/.
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Friday, August 27, 2010
My Vision - Demoniac's Ranks & Responsibilites
Fiend
A Fiend is an individual who has applied for membership to the Guild through the required channels, has agreed to abide by the published Guild Policies and been welcomed into the Guild for a trial period during which time the Initiate will be evaluated for compatibility and integrity. Fiends have no obligation to stay with the Guild and may leave at any time. Fiends will not have access to the Guild Bank and may only apply with one character but may participate in all Guild events for which they are geared and eligible. A Fiend may be promoted by the Council to full membership upon recommendation by other General Members or Council Members. The rank of Fiend is that of an initiate. It is someone who is giving our guild a try. This rank allows both the guild and the player to decide if this guild is a good fit for them.
Benefits / Responsibilities:
- Guild Tabard (Let us know if you need one).
- Group with our guild members.
- Let us know you intend to join us.
- Complete the application for web site membership.
- Get to know our names and play styles.
- The process may take a minimum of one week.
The Fallen & Abomination
The Fallen are individuals who have successfully completed the Fiend Phase and have been approved for full membership by the Council. The Fallen will have full access to all Guild events and the Guild Bank general tabs in accordance with established withdrawal limits. Guild Alts are called the Abomination and they carry the same rank and responsibilities as the Fallen. The Fallen are members that have shown a strong contribution and commitment to the guild over time.
Benefits / Responsibilities: (inclusive of above)
- Expected to participate in keeping the guild bank economy healthy.
- Access to some Guild bank items.
- Can create and modify your own scheduled events in-game.
- Able to access guild bank funds for repairs.
- Expected to use these privileges responsibly for the betterment of the guild.
- The Fallen are required to have completed the web site application process.
- You get promoted to Fallen when you've gotten to know us, your personality blends well with the group, and it is clear that you are going to stick around. This might happen in a few days, but is usually a bit longer, perhaps months.
- To become one of the Fallen, a recommendation must be made on your behalf by at least two current Drudes (or higher). The recommendation will then be considered by the Dark Council.
Drude
Drudes are veteran members and essentially hold the same Guild rights as the Haradrim (advisers) without actually being advisers. Drudes consistently demonstrate their ability to lead by example as they are veteran guild members. Drudes are expected to support all guild members by sharing their knowledge as well as sharing their techniques to discover knowledge.
Benefits / Responsibilities: (inclusive of above)
- Expected to participate in keeping the guild bank economy healthy.
- Access to some Guild bank items.
- Can create and modify your own scheduled events in-game.
- Able to add/edit your public notes.
- Able to access guild bank funds for repairs.
- Able to change the MOTD in-game.
- Expected to recommend members for promotion when appropriate.
- Expected to use these privileges responsibly for the betterment of the guild.
- Become known for being kind, knowledgeable, helpful, and above all approachable.
- Show leadership when grouping with guild members.
- Show responsibility and superior commitment to your fellow guild members.
- Two Drudes (or higher) are needed to recommend a promotion to Drude. The recommendation will then be considered by the Dark Council.
Haradrim
The Haradrim are the adviser members and they are very active Guild Members who are dedicated WoW players, enjoy helping other players and are happy to help others with various aspects of game play and issue resolution. The Haradrim should play an active role in new member assessment and activities organization in conjunction with the appropriate Council Member. The Haradrim may be called upon by a Dark Council Member to act in an understudy position whereby the Haradrim would learn that role and be able to act in an assistant capacity or as an acting-Council Member in the event of an extended absence or vacancy of that position.
Benefits / Responsibilities: (inclusive of above)
- Expected to participate in keeping the guild bank economy healthy.
- Access to some Guild bank items.
- Can create and modify your own scheduled events in-game.
- Able to add/edit your public notes and officer notes.
- Access to the Adviser's Forum.
- Able to access guild bank funds for repairs.
- Able to change the MOTD in-game.
- Expected to recommend members for promotion when appropriate.
- Expected to use these privileges responsibly for the betterment of the guild.
- Become known for being kind, knowledgeable, helpful, and above all approachable.
- Show leadership when grouping with guild members.
- Show responsibility and superior commitment to your fellow guild members.
- Two Haradrim (or higher) are needed to recommend a promotion to Haradrim. The recommendation will then be considered by the Dark Council.
Profession Aides & Gatherers
Blacksmithing, Alchemy, Enchanting, Engineering, Leatherworking, Jewelcrafting, Tailoring, and Inscription will each have two Haradrim to serve as aides for the Guild.
Herbalism, Mining, and Skinning will each have four Haradrim to serve as Gatherers of these materials for the guild bank and the needs of the Guild.
Class Mentors
Druids, Hunters, Mages, Paladins, Priests, Rogues, Shaman, Warlocks, Warriors, and Deathknights will all have two Haradrim to serve as mentors for the Guild.
Raid Leaders and Loot Managers
There will be two Haradrim who will be Raid Leaders and two as Loot Managers. They will be recommended and appointed by the Raid Officer. The Loot Managers will report to the Raid Officer with details on each raid (which bosses were downed, who won the loot, what kind of loot dropped, which guildees participated etc.), and provide screenshots from the raids for the website, while the Raid Leaders will (of course) lead raids each week. Raid Leaders will lead a minimum of one raid per week and the Loot Managers will participate in a minimum of one raid per week as well (one for each Raid Leader and each Loot Manager).
Wraith
Wraiths, as the guild's officers, are to be the representation of our guild's essence, inside and outside of the guild. More than the members of the guild, our behavior is a direct and lasting impression of the people that make up our guild. Wraiths are members of the Dark Council. All officers are held to Demoniac's high standards, and are not only expected to follow the code, but are expected to exemplify those attributes in a manner that others can see as well. All officers must be active participants in the guild and keep up with the forums on a weekly basis. As part of the Dark Council, they work to provide leadership, promote community development, and are responsible for the establishment and enforcement of Guild Policies. Each Council Member is assigned a specific title and role within the Guild; however, every member of the Council should be able and willing to assist the other Council Members and General Membership as needed.
The Dark Council consists of the following positions (excluding the Infernal):
Administrative Officer (AO) – The AO is responsible for presenting agendas and gathering data for Council meetings and recording the minutes of such. The AO will also serve as the Guild’s Treasurer and oversee the financial status and business of the Guild (i.e. subscriptions, web site fees, Ventrilo, etc.). Monthly financial reports shall be included when the previous meeting minutes are submitted to all Council Members. Expenditure of Guild funds must be preapproved by the Council. The AO is responsible for the maintenance and upkeep of the Guild Bank. The AO will have a dedicated Auction House character which will be the tool used to place surplus items from the guild bank on the Auction House for sale. The AO is the only person that may sell items from the Guild Bank except in the circumstance that the AO is unavailable for an extended length of time in which case, the Council may appoint another Council Member to act as the AO on a temporary basis. The money gained will be placed back into the Guild bank for purchasing additional guild tabs and items which are necessary for raiding and other Guild events. The AO will work closely with Master Crafters and Gatherers (Advisers) and other Members to keep the Bank stocked with appropriate items.
Technical Officer (TO) - The TO is responsible for maintaining and overseeing the Guild website, Ventrilo and other social media outlets (facebook, twitter, etc.). The TO will assist the AO if it is necessary.
Membership Recruitment Officer (MRO) - The MRO is responsible for all matters pertaining to recruitment of new Guild Members and their ensuing education regarding Guild operations and expectations. This position is not just about Guild recruitment; it includes presenting the Guild’s overall image to the public in a positive way. The MRO will work closely with Advisor Members to ensure that new Members are made to feel welcome through a variety of means and events.
Mitigation Officer (MO) - The MO’s primary responsibility is to act as a mediator and help facilitate a conflict resolution when disagreements arise between Members of any rank or a Member and a non-member. The MO will gather information by meeting with involved parties in both a private and a group setting. In the instance where a consensual agreement cannot be reached, the matter will be brought before the Council for final resolution with all involved parties in attendance.
Raid Officer (RO) - The RO is responsible for overseeing raid events for the Guild. It is not required that the RO act as a Raid Leader, but will organize regular weekly events in which Members may participate and which will not conflict [when possible] with other Guild events. Schedules will be posted on the Guild’s web site Events section where Members may sign up. The RO will be responsible for posting fight strategy guides and videos on the Guild's web site. The RO will work closely with the Events Officer to coordinate activities. The RO will work closely with the Events Officer to coordinate activities. The RO will appoint two Raid Leaders and two Loot Managers from the veteran (Drude) membership.
Events Officer (EO) – The EO’s primary responsibility is to organize fun events in which Members may participate in order to gear up, level up, earn achievements and gain technical knowledge. The events need not be limited to established WoW events but may include parades, picture sessions and other events which will enhance the WoW experience as a Member of Demoniac. The EO will work closely with the Raid Officer when scheduling events.
Benefits / Responsibilities: (inclusive of above)
- Expected to participate in keeping the guild bank economy healthy.
- Full access to the Guild bank items as well as gold.
- Able to update the Guild bank tabs information.
- Can create and modify your own scheduled events in-game.
- Able to add/edit your public notes and officer notes.
- Access to the Officer's Forum and Officer's Chat in-game.
- Able to access guild bank funds for repairs.
- Able to change the MOTD in-game.
- Are required to act as GM once every six months.
- Able to promote or demote members and also remove members when necessary.
- Expected to enforce guild conduct rules when necessary.
- Expected to recommend members for promotion when appropriate.
- Expected to use these privileges responsibly for the betterment of the guild.
- Be an exemplairy contributing member. Group with guildies. Help folks out. Be a leader in groups. Chat in guild chat.
- Earn the guilds respect.
- The Dark Council can promote someone to Wraith, but only does so when there is a vacancy and with the majority of the existing Council's agreement.
- There are only 5 Wraith at one time.
The Infernal
The Infernal is the Guild Master and the Chair of Dark Council. The Infernal's votes hold no more or less weight that any other member of the Dark Council. The Infernal is responsible for the general oversight of the Guild. The GM conducts Council meetings, helps to coordinate tasks among the other Council Members, and fulfills other duties as needed and requested by the Council as a whole. The GM will take on one of the officer roles while it holds the position of GM as well. The rank of Infernal will not be limited to one person; it will be cycled through monthly by a different officer each month.
**Ranking information based partly on the ranks and responsibilities of the guild Quintessential of Dragonblight as well as the guild Pendragon of Proudmoore.
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Wednesday, August 25, 2010
My Vision - Demoniac's Guild Code of Conduct
I will, again, be using the World of Matticus blog's article Build Your Own Guild as a guide to draw from. I'll also be using various guild information to draw from; namely: Chivalry of Eonar, Pendragon of Proudmoore, and Spectrum Rage/Spectrum Blade of Proudmoore. The combination of these three guilds is basically what I'm looking to achieve.
Guild Policy
Anyone who has a legitimate desire for the tolerance, support, and friendship that our guilds offer, is welcome to seek membership. That does not, however, mean that we have no criteria for accepting new members.
There are specific qualities that our guild possesses in abundance: open minds, tolerance of alternate lifestyles and beliefs, honor, loyalty, maturity, and camaraderie. We ask that anyone who joins us possess these same qualities. Any members who create problems for the guild by demonstrating a lack of these characteristics will be warned, possibly demoted, or if the behavior is severe, will have their guild membership revoked.
Demoniac has established the following policies to ensure that we maintain our status as a fun, friendly, and cooperative guild in the Blackhand-US realm. Failure to follow these policies may result in removal from the Guild. The Guild is comprised of a richly diverse group of people which encompasses individuals from all walks of life without regard to race, age, gender, creed, religion or sexual orientation. It is important to remember while traveling the many paths of Azeroth Guild Members act as emissaries of Demoniac and are thus expected to conduct themselves in a manner which is becoming to the Guild. High gear scores and excellent tactics mean nothing without honor and integrity. Crude language, demeaning or insulting comments and rude or petty behavior have no place in the Guild whether in any communication medium or in action and will be dealt with at the witnessing officer's discretion and/or upon investigation by the Dark Council when a complaint is filed. That is not to say Members are expected to be straight-laced and uptight, but rather to be mindful that it requires a little courtesy and discretion to build good group dynamics. When interacting with a regularly convening Guild group [i.e. a raid team] these rules may be relaxed to a level at which all members of the team are comfortable.
When joining Demoniac, consider this an oath you take:
Honor - As a member of Demoniac, my actions represent not only myself, but also my Guild to the Blackhand-US server. It is expected that I will play fairly: no ninja looting, cheating, or undermining another through gossip or other actions. My word is my bond; if I agree to do something, I will do my best to see it to the end. I agree to use words that respect others differing beliefs and views, and maintain a PG limit to Guild, Party chat and Web Posts. I recognize that, regardless of what others might do to me, I am expected to behave honorably and courteously at all times. I understand that harassing behavior, whether verbal or through in-game actions, is not acceptable.
Courtesy - Above all things, as a member of Demoniac I ought to consider how my actions might affect others. At all times I am to be considerate in my conversations, actions, offers of help, and loot distribution. Even if I think something isn't offensive, I will respect another's request to stop behavior that offends them. If I request services from another guildmate, I realize that it is my responsibility to provide them as many materials for that item as it needs. Generousity is something I aim for, as I hope for all of my guild to succeed. All members must respect the differences of others. Bigots in any form are not tolerated in the least and are not welcome in the guild. Any members who demonstrate prejudice towards a minority (race, spiritual path, sexual orientation, etc.) will likely be removed from membership post haste.
As a member of Demoniac, I recognize that any repetitive, uncorrected behavior that might be seen as cowardly, dishonorable, or uncourteous may result in my demotion or eventual expulsion from the guild. I also realize that I may respectfully respond to any accusations made about my behavior, and that I am responsible for providing any screenshots or evidence that might assist in any decisions that are made.
Age & Level Requirement
A minimum age of 18 years and a minimum level of 10 are required for acceptance into the Guild for the protection of the Dark Council and all Guild Members. By submitting an application to join the Guild, the applicant is declaring that he/she meets the age requirement. The Dark Council reserves the right to request verification of such. This is a mature guild after all, and we would prefer not to be accused of corrupting any impressionable minors.
Commitment
Real life takes precedence over World of Warcraft! WoW is a fun game but everyone has a life outside of Azeroth. All Demoniac members will be respectful of others' real life situations, circumstances, and emergencies. That being said, Demoniac members honor their commitments. Before a Member agrees to attend an event the Member should realistically determine if he/she will actually be able to fulfill the commitment. Once a commitment is made, Members are expected to show up on time [typically 15 minutes prior to the actual start of the event] and be prepared. When circumstances arise that prevent fulfillment of a commitment, Members are expected to advise the event leader of such when feasible.
Teamwork
It is the goal of the Guild to provide an environment in which Members will enjoy playing World of Warcraft while working together to become a well tuned machine. In order to accomplish this, Members need to know their roles, listen to the leaders, be open to new suggestions, and help Guild mates that need it. Some aspects of the game are more difficult than others but it shouldn't feel like work. Demoniac Members are willing to help one another and in-game or forum requests for help will be honored through one means or the other as soon as possible. It is the Guild's policy that no Member shall charge another Guild Member to craft and/or create any item in-game. It is customary for the requesting Member to provide any materials required. There are many challenges to be faced throughout the land of Azeroth and many of these challenges are best faced with appropriate level characters. While the help of another guildmate speaks volumes of their honor, it is important that I do not abuse the privilege of their higher levels or their greater access to Gold and items. Begging for money, items, or help when none is available does not reflect well on my stature.
Integrity
Members will always strive to do what is right even if it is at a personal cost. It is expected that all Guild Members will abide by Blizzard’s Terms of Use and Terms of Service at all times. As a guild we respect WoW's ToS (Terms of Service). Therefore we do not in any way encourage power-leveling or purchasing gold, as those not only compromise that one person's account, but might compromise others that interact with them in the guild. If these are practices you take part in, you should consider choosing another guild. If we discover you using these services while in Demoniac, this may be grounds for immediate removal from our guild..
Finances
Demoniac strives to assist Members by providing them access to a Guild Bank. Access rights will be granted based on a Member’s rank within the Guild. Fiends will not be able to make withdrawals from the Guild Bank. All other members will have limited access to withdrawal items from the bank and a ten (10) gold per day limit for repairs. The Guild requires that all ranks above Fallen utilize the Blizzard Authenticator. This is for the protection of the user and the Guild as a whole. If there is an item in the Bank to which a Member does not have access, and this item would be useful for the Member’s character, any Dark Council member may be contacted for assistance. Please be prepared to show that the item will be a useful upgrade. Any Member of any rank who removes items from the bank solely for personal monetary gain (selling items on the auction house, vendoring items, etc) will be immediately removed from the Guild. When accessing the Guild Bank, remember our general policy: take what you need, give what you can and don’t be greedy.
Communications - imVOX
The Guild provides access to imVOX as a benefit to it’s Members at the discretion of the Dark Council. Each Member will be assigned a personal login and password. This login and password will grant the Member access to the private Guild channels. This personal login information is not to be shared with anyone. The Guild imVOX server may be used for PUG’s; the guest password will be kept in-game in the Guild Information section of the social [O] frame. All Members shall respect the privacy of others and not listen in [lurk] on conversations in which they have no role with the exception of monthly Dark Council Meetings which all Members are invited to attend.
Communications - Guild Chat
Guild Chat is a private benefit of Membership and add-ons which violate that privacy [i.e. Guild2Guild] are strictly prohibited. Crude language and inflammatory or insulting comments will not be tolerated. Failure to abide by these privacy and communication policies will result removal from the Guild. We don't feel it is productive or necessary to attempt to create or enforce rules to regulate the conversation in guild chat. We would encourage everyone to be respectful of others and "tone down" a racey conversation if someone expresses distaste. We would also encourage someone to speak with an officer if he or she is not comfortable asking the current guild chat topic to be dropped themselves. If repeated attempts at requesting a "change of topic" are ignored and an officer is not online to address the issue immediately, it would be appropriate to send a brief in-game-mail or PM on this site to an officer so we could have the opportunity to privately speak with those who insist on disrespecting their fellow guild mates. We encourage everyone to speak their minds and have fun; but at the same time be courteous to your fellow guild mates. No advertising and selling of items or services in guild chat. Guild chat is not your personal trade channel and should not be treated as so. If you want to sell stuff use the AH!! In addition to this, do not offer items on guildchat and then when someone response wanting the item give them a price. This is not only tacky but just plain rude to your fellow guildmates. This also applies to conversations on imVOX and the Web Site.
Communications - Web Site
The Guild maintains a web site as a communications tool for it’s Members and it is essential that Members regularly visit the forums to check for announcements, upcoming events, elections, etc. A wealth of information may be found on the web site and Members are encouraged to share their knowledge and experiences with others. The web site will be the primary interface for Guild Event sign ups and dissemination of information. Again this is a private communication medium for Guild Members and signin information should never be shared with anyone. Abuse of these privileges may result in removal from the Guild.
Member Inactivity
All Members are expected to be active both in-game and on the web site. Failure to log-in to both the game and the web site for more than 30 days may result in removal from the Guild unless the Guild has been notified of your extended leave in advance. In order to rejoin the Guild, the inactive individual must reapply for membership.
For Fiends: If you go inactive while on trial with no communication, you will be removed from the guild promptly at the end of 2 weeks. Acceptable forms of communication are via: website - forum posts and PMs, and in-game. Keep in mind that website communication is more reliable, and less easily forgotten than a chance comment in guild chat.
For the Fallen and above ranks: As Demoniac grows in size, occasional adjustments to guidelines and rules occur. Guild members who are absent from the game will be demoted to Fiend status after a minimum of one month, and upon returning, must read any updated policies/guidelines before being promoted to their former rank. If you remain inactive, you may be removed from the guild after as little as one month at the Fiend level.
Vacations, Hiatus, Absence: Real life happens! We want to encourage you to take the time you need for real life, but understand that Demoniac is an active and dynamic community. If you want to maintain your place in the guild, it is your responsibility to communicate the length of your absence. This must be done via the Hiatus thread in the announcement forums or a PM to one of the active officer's. Absences longer than 3 weeks will result in a temporary placement at the Fiend level. This ensures guild security, so that we can confirm the same person who logged out is the same person who returns, and prevent bank mishaps if you get hacked! Upon your return from a long hiatus/absence, we may require you to read any changed policies. After you have read those policies - and ensured access to our forums, you are welcome to return to your highest (non-officer) rank. Former officers returning from hiatus may be asked to demonstrate activity levels and renewed familiarity with guild members before resuming an officer ranking. We will maintain hiatus status for as long as you communicate with us, but generally not more than 6+ months unless you have an expectation of resuming play, and/or are keeping in touch with the community via our forums.
Characters on Other Servers: If at some point, due to friendships, preference, or familiarity, you choose to become inactive on Blackhand-US/Horde on Blackhand-US, we ask that you let us know, and coordinate with us to remove you from our roster. Demoniac is, above-all, a community guild - if you are only logging in 5-10 minutes a week to check mail, and rarely check our forums, then it is probably time to recognize that Demoniac is no longer your primary community. If you become active again, you are welcome to reapply in most cases. If you want to keep in touch with Demoniac, and make yourself available as a sub/fill-in for spaces in various instances/runs, you may contact one of the officer's and request permission to retain visitor status on our website.
Alternate Characters
Players that have achieved the Fallen rank or above are invited to bring alternate characters into the Guild. Before an alternate will be invited to join the Guild, the player must ensure that the character name is listed in your web site profile. Council Members will verify that they are listed prior to issuing an invite. Alternates will be held to the same inactivity requirement as your main character. Please note that Demoniac is a guild for main characters and alts, especially if those alts are on the server. If someone decides that Demoniac isn't a good fit for all of their characters and leaves, we expect them to take all of their characters to their new guild.
Because Demoniac is full of members who are generally helpful, we feel this policy helps protect people from being used, as our assistance and kindnesses have been abused in the past. If your goals change, and you feel another guild would suit you better, we will wish you the best of luck and send you on your way. Another reason for this policy, is that Demoniac does not want to become an "Alt Storage Facility" for people who play elsewhere.
Loot Rules
In any groups, it is strongly encouraged that all members of Demoniac discuss the type of loot rules, especially if they are in a PuG (Pick-up-Group) where players may have different ideas, or low-level groups where players are new to the game. (Greed all; Need only on upgrades; 1 blue, 1 set piece; etc.) Remember that being a ninja is a serious offense, and will have major repercussions in our guild. In addition to that, the following Loot Guidelines are strongly encouraged as they keep things fair:
- Do not pull when you are a caster, that's what tanks are for.
- Designate one puller and stick with that puller.
- If you're a caster and get aggro on you, let the group know and stay in one spot.
- Wait to loot till after all the fighting is done.
- Do not roll for something you can't use. If everyone passes on the item, then it's up for grabs. Also you can use the Need before Greed loot setting that only allows people to roll if they can use the item.
- Get with the rest of the group on how to handle chests. A good idea is to roll for it by typing /roll.
- Don't loot chests until all the fighting is done.
- Do not move on until everyone is ready. Let your casters get their mana back and rebuff as necessary.
- Wait to rez until all the fighting is over.
- Healers need to watch the party member's bars.
- Casters should manage their mana and not blow it all on a pull.
- Coordinate saps and sheeping with the rest of your group so they don't attack it.
- Once combat is over, look around and make sure nobody else is getting attacked.
- If you have to leave the group, let everyone know before you do it and don't do it in the middle of a fight.
- Help the healers help you by bringing along heal potions for you to drink.
- Do not leave your group behind! If you notice someone has fallen behind and aren't responding, wait for them.
- If your group is getting slaughtered, don't leave them to fend for themselves. Stick with them and help.
- Before rushing ahead with your gathering profession (mining, skinning, herbing) ask if other members in your party if they have those professions. If they do, volunteer to trade off on the things you find, allowing them to gather needed items or level up a skill.
Raiding Code of Conduct
Goals: Demoniac will never be a hard core raiding guild. While we will reward those willing to commit to any scheduled raids, we will not set up hard and fast requirements for time commitments. Demoniac's main raiding requirement is that you come willing to respect the others on your team, and come prepared for fun. We will achieve this by each member taking personal responsibility for their own preparations.
Please note: Raiding is a privilege, given to you by the others on your team. It is not a right. If a member is thought to be abusing the privilege of raiding with guildees, and being inconsiderate of others' time, they may be asked to sit out.
Raid Organizer/Leader Responsibilities
- Ensure success of the raid by balancing available classes and needed roles
- Enable future successes by rotating-in new raiding toons whenever possible (either new players or alts to fill a role gap)
- Schedule raids at least one week in advance
- Confirm an initial line-up based on sign-ups, and note them in the Calendar entry (preferably 24 hours in advance)
- Research the instance, boss-fights and strategies - and pass-on this information to raiders via the forums/calendar
- Follow loot rules quickly and accurately, and/or assign a Master Looter
- Keep the raid moving in a timely manner
- Provide guidance and gameplay feedback to raid participants as necessary
- Help train those interested in RL’ing or ML’ing
- Ensure that players who signed-up (and were available) but did not make the raid line-up receive priority placement on a future raid
Demoniac Raider Responsibilities
- Choose one character to focus on for raiding - alts are allowed/encouraged if a particular role is missing/needed
- Communicate your interest and readiness to raid
- Know the minimum recommended stats for your class/spec and how your toon measures-up
- Have a general plan for gearing-up that does not rely exclusively on raid drops (PvP, crafted/purchased gear, etc. If you need some advice, please ask!)
- Sign-up for raids via the Calendar and check it for updates
- Research the instance, boss-fights and strategies for your class/role
- Keep your mods/add-ons updated
- Be prepared: be enchanted/gem'ed/glyph'ed, bring reagents, pots, buff food, water, bandages, elixirs for known fights, flasks for learning encounters, extra ammo, all armor repaired, bag space (the guild may be able to help with some of these, just ask!)
- Be ready for invites 15 minutes prior to first pull (preferably, at the stone to help summons)
- If you're interested in being an alternate, be online 15 minutes prior to first pull and be ready to go if a spot opens up last minute - priority to those who signed up.
- Post-raid: repay those who you may have borrowed materials from, be prepared to pay your own repair bills
- Be patient: know that the leadership is working hard to balance inclusion with overall raid success
- Ask questions, be vocal, and have fun!
Required Addons/Programs:
- imVOX - Allows Voice Chat, non-wow addon. www.imvox.com/ (Please note: You only really need a way to listen, this saves time and makes sure everyone hears important explanations, instructions, etc.)
- Deadly Boss Mods
- Omen Threatmeter
Important note concerning classes, mains and alts:
- Recognize that some types of raids demand a certain class make-up to be successful.
- While Demoniac will not require you to spec a certain way, depending on your chosen spec or class, room may be limited.
- If there is no room for your chosen raiding character, you will be allowed to bring a Raid-ready alt if it fills a needed spot. Those alts will be eligible for loot according to our loot policy.
- If your role is filled for the night, you may not be able to run that night. Consistent sign-ups will be rewarded, with either more runs scheduled, or switching you in on the next raid.
Unacceptable behavior that will result in removal from raiding:
- Causing drama or complaining over loot. If you have an issue, whisper the Raid Leader or Master Looter, and present your case or thoughts calmly and rationally. Their decision is final. Keep in mind that we are here as a team, any team-mate who gets loot will make us more successful. If you feel something unfair happened, feel free to message the GM.
- Showing up late with no warning, begging pots, etc. from Guildees. --- 3rd strike, you're out for a while. RL happens occasionally, and on a personal level we can be forgiving. Consistent behavior may result in your not being re-invited until those issues are no longer problematic for you.
- Not listening to the raid leader.--- If someone takes the time to research a boss fight, if you don't follow instructions you could wipe the whole group. Wiping while learning the fight is fine, but wiping over and over because someone isn't paying any attention is simply not fun.
- Telling people how to play. If something raid-affecting needs to be said, let the Raid Leader decide. Our goal is to enjoy our time playing our characters, not having others play our characters for us.
- Unasked criticism of other guildees. You can ask if someone would like advice, but respect their answer if they say no. Preferably leave that to the Raid Officer or Leader to address when necessary.
Attendance/Invites night of the Raid:
- Demoniac has no attendance requirements, however - if not enough people are signed up to attend a raid 24 hours before the event, it may be canceled.
- To reserve a spot on a run, you must sign-up using the guild calendar.
- We will have a 5-15 minute time-frame for people to log-in and get their priority placement. If your character will be ready to walk in the instance without a summons, let us know if you expect to run late, and we may give you a little more time. 5 Minutes before the intended start time, we will generally begin pulling alternates in this order (priority to guildees who have signed this charter):
- Queued players
- Guild-members
- Interested raid-ready players from our GM network guilds
- If the above doesn't work, the group and Raid Leader will decide whether to PuG the open spot(s) or cancel.
- Barring emergencies, if you need to leave early from a raid, or want to give up your spot, we would prefer to only switch characters out after a boss fight. Preferably, there would be an alternate available.
- It is important that you communicate to the raid organizer if you cannot attend a raid for which you have been confirmed. A confirmed guildee who does not show up for a raid and does not contact the raid organizing officer within 48 hrs following the raid will be placed at the bottom of the priority queue for the next raid they sign up for.
Although Demoniac is a casual guild - be realistic. Raiding does require organization and preparation. You can help most by ensuring your own preparation and being a team player.
Loyalty
All Members of Demoniac are expected to abide by these policies. Those Members who prove themselves strong and positive team players create an opportunity to be promoted within the Guild. Members are encouraged to invite other players whom they believe will be an asset to the Guild to submit an application via the Demoniac of Blackhand-US' website.
Fun
All Members are required to have fun while playing World of Warcraft!
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My Vision - Demoniac's Guild Charter
Again, I will be using the World of Matticus blog's article Build Your Own Guild as a guide to draw from. I'll also be using various guild charters to draw from; namely: Chivalry of Eonar, Pendragon of Proudmoore, and Spectrum Rage/Spectrum Blade of Proudmoore. The combination of these three guilds is basically what I'm looking to achieve. Just as an aside, the name of the guild is Demoniac.
Guild Philosophy
Demoniac is not a hardcore raiding guild. We believe real life comes first before WoW and as such, we understand that people have time restrictions due to real life. In addition to that, we strive to enjoy every aspect of this game. We consider Demoniac to be a social, casual raiding, leveling, and PVP guild. The only aspect of the game we don't really explore is roleplay, although we do not prohibit members from doing this.
The mission of the Demoniac of the Blackhand-US server is to form a cohesive group of individuals who will work and play together to create an enjoyable atmosphere for not only Guild Members but also those with whom Members interact in their travels through the lands of Azeroth.
Demoniac is not only a guild, it is a community of like-minded individuals who share the gaming values of respect, courtesy, support and cooperation. As such, it is expected that members of Demoniac will share these values and participate in the community in a positive manner.
Because Demoniac prides itself on developing a sense of community among its members, disruptive behavior or behavior that runs contrary to the community or values of the community may result in removal from the guild.
Demoniac will never require specific talent specs or consistent play-time. Although we do not require members to be helpful, we have worked hard to cultivate an atmosphere that balances give and take. When it is not possible to help the person who helped you, we pass it on to another guildee in need! This attitude has kept us going for a long time, and has contributed to our slow, steady growth.
If you want to build the best possible character, with the best gear possible: we are here to help you. If you just want to get on once a week with no greater plans than to chat with friends and maybe do a bit of questing, we will be here to listen and chat back! If you want to charge to the highest Arena ranking we will be here to encourage you and cheer you along your way. In other words, here at Demoniac your goals (or lack of them) will be respected!
Our requests:
- respect your guildmates and others in WoW according to Demoniac’s Code;
- realize that we are here to help you, but we are not here to ‘give’ you complete freebies without some investment in return. While we want to help you play the game, we also want you to enjoy the experience of leveling your character and being a little independent: learning a profession, learning how to grind for items or money, playing the AH, etc.
That said, this guild and its mission are not for everyone, and that is why there are hundreds of guilds out there. It’s also very true that this guild may be perfect for you now but after awhile that may change. While you will undoubtedly be missed, no one ever wants you to feel bad about leaving this guild. If your goals change then you should move to another guild, rather than try to change the guild in a way that doesn't match our philosophy. As long as someone leaves in a respectful way, all of us here will be happy to respect their choice!
If someone leaves, and later wishes to return they are almost always welcome. We are not here to support guild-hopping every few weeks, however, and may not reinvite someone if they join and leave Demoniac multiple times. There are always exceptions, however, and these may be discussed directly with our officers.
A note of caution: If you are the type of person who wants all the gold you can get no matter who you take it from, wants all the gear they can, takes help from others but never returns the favor, then this guild is not for you.
We hope that you have chosen to join us as we continue here on the Blackhand-US server. Hopefully, whether you are friends in another guild, or a member of our own, you will be a part of our striving to create a history and future where we are known for our Integrity!
Guild Structure
The governing structure for Demoniac is based on a Dark Council which is modeled after King Arthur’s Knights of the Round Table wherein all Council Members serve in an equal capacity through various roles and duties. The Council consists of six Council Members which have been duly nominated and appointed to such positions by the Council at large. The Dark Council works to provide leadership and promote community development and is responsible for the establishment and enforcement of Guild Policies. Each Council Member is assigned a specific title and role within the Guild; however, every member of the Council should be able and willing to assist the other Council Members and General Membership as needed.
Demoniac's ranks are followed as described on the 'Membership Ranks' section. There is one Infernal at any given time. All officers are held to Demoniac's high standards, and are not only expected to follow the code, but are expected to exemplify those attributes in a manner that others can see as well. All officers must be active participants in the guild and keep up with the forums on a weekly basis.
The Dark Council consists of the following positions:
Guild Master (GM) aka Infernal – The Guild Master is responsible for the general oversight of the Guild. The GM conducts Council meetings, helps to coordinate tasks among the other Council Members, and fulfills other duties as needed and requested by the Council as a whole. The GM will take on one of the officer roles while it holds the position of GM as well. The rank of Infernal will not be limited to one person; it will be cycled through monthly by a different officer each month.
Administrative Officer (AO) – The AO is responsible for presenting agendas and gathering data for Council meetings and recording the minutes of such. The AO will also serve as the Guild’s Treasurer and oversee the financial status and business of the Guild (i.e. subscriptions, web site fees, Ventrilo, etc.). Monthly financial reports shall be included when the previous meeting minutes are submitted to all Council Members. Expenditure of Guild funds must be preapproved by the Council. The AO is responsible for the maintenance and upkeep of the Guild Bank. The AO will have a dedicated Auction House character which will be the tool used to place surplus items from the guild bank on the Auction House for sale. The AO is the only person that may sell items from the Guild Bank except in the circumstance that the AO is unavailable for an extended length of time in which case, the Council may appoint another Council Member to act as the AO on a temporary basis. The money gained will be placed back into the Guild bank for purchasing additional guild tabs and items which are necessary for raiding and other Guild events. The AO will work closely with Master Crafters and Gatherers (Advisers) and other Members to keep the Bank stocked with appropriate items.
Technical Officer (TO) - The TO is responsible for maintaining and overseeing the Guild website, Ventrilo and other social media outlets (facebook, twitter, etc.). The TO will assist the AO if it is necessary.
Membership Recruitment Officer (MRO) - The MRO is responsible for all matters pertaining to recruitment of new Guild Members and their ensuing education regarding Guild operations and expectations. This position is not just about Guild recruitment; it includes presenting the Guild’s overall image to the public in a positive way. The MRO will work closely with Advisor Members to ensure that new Members are made to feel welcome through a variety of means and events.
Mitigation Officer (MO) - The MO’s primary responsibility is to act as a mediator and help facilitate a conflict resolution when disagreements arise between Members of any rank or a Member and a non-member. The MO will gather information by meeting with involved parties in both a private and a group setting. In the instance where a consensual agreement cannot be reached, the matter will be brought before the Council for final resolution with all involved parties in attendance.
Raid Officer (RO) - The RO is responsible for overseeing raid events for the Guild. It is not required that the RO act as a Raid Leader, but will organize regular weekly events in which Members may participate and which will not conflict [when possible] with other Guild events. Schedules will be posted on the Guild’s web site Events section where Members may sign up. The RO will be responsible for posting fight strategy guides and videos on the Guild's web site. The RO will work closely with the Events Officer to coordinate activities. The RO will appoint two Raid Leaders and two Loot Managers from the veteran (Drude) membership.
Events Officer (EO) – The EO’s primary responsibility is to organize fun events in which Members may participate in order to gear up, level up, earn achievements and gain technical knowledge. The events need not be limited to established WoW events but may include parades, picture sessions and other events which will enhance the WoW experience as a Member of Demoniac. The EO will work closely with the Raid Officer when scheduling events.
Operations of the Dark Council
The Infernal (GM) will convene a meeting on a monthly basis with a set agenda. Meeting minutes being recorded and posted to an open forum on the Guild web site. Agenda items other than Monthly or Old Business must be posted on the Council forum at least two days prior to the scheduled meeting. The Council agenda will be posted to the Council Forum one day prior to the scheduled meeting. Contingency sessions may be called by any Council Member when the need arises and executive sessions may be held as necessary. All Members are invited to attend the regular monthly meetings on Ventrilo but are asked to request speaking time at least two days in advance by posting the request on the appropriate Guild web site forum. Complaints or problems which Members wish the Council to address must be brought to the Mitigation Officer first who will then bring it to the Council if deemed necessary.
All Council Members must have the ability and initiative to perform their specific duties as outlined. In addition, they must be willing to help other Members of any rank resolve problems and issues in a prompt and equitable manner. Demoniac is a family, and as leaders, Officers are responsible for ensuring that Guild Policies are upheld. Failure to exhibit these qualities or to conduct one's self in an exemplary manner means ineligibility for a Dark Council position.
When a Dark Council position becomes available the General Membership will be given the opportunity to elect an Adviser to fill the position. Only interested Advisers with the necessary skills to perform the duties of the open Council Member position will be eligible for election. An election will be held where a majority vote is required to bring the nomination to the Dark Council for final approval. All elections will be open for no less than one week but are subject to be extended as needed. If a majority vote is not reached within the time allotted, the dark Council may appoint an Adviser which meets the position requirements to fill the post at its discretion.
A Council Member may be removed from office for reason by a majority vote of the Council with the Council Member in question being ineligible to vote. The General Membership may also initiate a vote to recall an Council Member from the Council by submitting a petition to such effect on the appropriate Guild web site forum. If fifty-one percent of the active Members approve the recall, the Council Member will be removed from the Council.
Guild Membership
As Members travel the many paths of Azeroth they act as emissaries of Demoniac and are thus expected to conduct themselves in a manner which is becoming to the Guild. Crude language, demeaning or insulting comments and rude or petty behavior have no place in any Guild chat or interactive forums and will be dealt with immediately at the witnessing Council Member's and/or MO’s discretion upon receiving a complaint. That is not to say that members are expected to be straight-laced and uptight, but rather to be mindful that it requires a little courtesy and discretion to build good group dynamics. When interacting with a regularly convening Guild group [i.e. a raid team] these rules may be relaxed to a level at which all members of the team are comfortable.
Member Applications
An individual wishing to apply for membership to the Guild shall submit an application for membership through the Guild’s website. The application will be reviewed and approved or rejected by a majority vote of the Dark Council.
Member Ranks
Fiend – A Fiend is an individual who has applied for membership to the Guild through the required channels, has agreed to abide by the published Guild Policies and been welcomed into the Guild for a trial period during which time the Initiate will be evaluated for compatibility and integrity. Fiends have no obligation to stay with the Guild and may leave at any time. Fiends will not have access to the Guild Bank and may only apply with one character but may participate in all Guild events for which they are geared and eligible. A Fiend may be promoted by the Council to full membership upon recommendation by other General Members or Council Members.
The Fallen - The Fallen are individuals who have successfully completed the Fiend Phase and have been approved for full membership by the Council. The Fallen will have full access to all Guild events and the Guild Bank general tabs in accordance with established withdrawal limits. Guild alts for any ranks will be called Abomination and they will carry the same rights and responsibilities as the Fallen.
The Haradrim and the Drude - Drudes are veteran members and essentially hold the same Guild rights as the Haradrim (advisers) without actually being advisers. The Haradrim are the adviser members and they are very active Guild Members who are dedicated WoW players, enjoy helping other players and are happy to help others with various aspects of game play and issue resolution. The Haradrim should play an active role in new member assessment and activities organization in conjunction with the appropriate Council Member. The Haradrim may be called upon by a Dark Council Member to act in an understudy position whereby the Haradrim would learn that role and be able to act in an assistant capacity or as an acting-Council Member in the event of an extended absence or vacancy of that position. There will be two Haradrim for every class and every profession.
Charter Amendments
This Charter may be amended as needed to reflect changing circumstances by a majority vote of the Dark Council. Should a majority vote be unattainable, the question shall be put before the General Membership for final resolution with a fifty-one percent aye vote required for approval of the amendment.
This Charter hereby serves as the founding document for the Demoniac of the Blackhand-US server, approved and implemented this 25th day of August 2010.
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Monday, August 23, 2010
Preparation, Preparation, Preparation
Before I can even begin to form a new guild, I need to evaluate my reasons for doing so. I've been doing a lot of research and as a result, I've come across some very helpful advice and information regarding guilds. I'm using the Build Your Own Guild From the Ground Up articles by Sydera from the World of Matticus blog as a main basis for my building a guild preparation. The first part of that article asks 4 basic questions that everyone who wants to start a guild, should answer first: What kind of guild do I want to be in? How much work can I put into it? Do I know people who can help me? Why do I want to be a GM?
What kind of guild do I want to be in?
The first section goes on to ask, "How much do you play? What kind of hours do you want to put in raiding? How much say do you want to have in guild decisions? What kind of attitude do you want your guild to have?" And I'm going to add one more question, "What do I want from the guild?"
Right now I'm not playing at all because my subscription is up and I have no money to buy a game card right now. However, if I remain unemployed, I'll have more than enough time to play once I'm able to get the game card. More likely though is that I will at the very least be part-time employed, which means I will have to balance my game time between work, fiancee time, house time, and other things (including meals, etc.). Realistically, I will likely spend around 2-4 hours playing the game each day. Apart from that, I would make sure I devoted at least 1-2 hours to guild stuff, whether that be website management, posting on forums, guild meetings, dealing with guildie issues, etc. I think this question carries into the next section, so I'm going to leave it at that for now.
The question of raiding is somewhat of a sticky issue for me. I have a fiancee and as such I can't spend too much time raiding. Preferably, I'd like to spend, at the most, four hours for a raid once a week. I don't want to devote too much time to raiding for a couple of reasons. One, like I said before, I have a fiancee and while she doesn't prohibit me from playing the game or raiding, I can tell it bothers her if I spend too much time raiding or playing and not enough time with her. The second reason is simply that there are so many other aspects of the game that I love and actually like more than raiding. I don't want to be in a guild that requires me to raid any amount of time. I want the freedom to enjoy the environment, to level, to pvp every once and a while, or even just to chat with friends/guildies.
As part of a council (you'll need to read the third section to find out more about that), I would be one of a group of people making the guild decisions. If necessary, votes could be held between the council and maybe, eventually, even between the membership. I do want to be part of the guild decisions, not for egotistical reasons, but because I have a certain vision for the guild. That's the whole purpose of me doing this.
The attitude I want the guild to have is a relaxed one. WoW is a game and I've had times where this has been forgotten. I've been pressured to raid when I didn't want to and I believe that's so wrong. As a game, it should be fun... and frankly, fun should be the most important part of the game. In my opinion, hardcore guilds are not fun. I know there are people who, for them, raiding is the best and funnest part of the game. This is not true for me. So basically, I want a guild that's relaxed and casual. Which leads me to my last point for this section.
What do I want from the guild? Before I can answer this completely, I need to refer you to where I first got this question from, the blog Pugnacious Priest. I came across this question as part of my research from their article Guild Audit - and Guild Loyalty. I found myself agreeing with pretty much everything Pugnacious was saying. "Maturity, experience, understanding, patience, support, advice, fun, adaptability, companionship – Dedication."
I do want a more mature guild. All too often I used to find myself babysitting kids 14 and under instead of enjoying the game. Now please understand I have nothing against young people and part of me would like to be a mentor to these adolescent players and I also appreciate the fact that there are some teenagers who are mature for their age. Even with those things in mind, I think it would still be best to be a part of an 18+ guild. Experience for me isn't as important for the guild in general. Don't get me wrong, a certain amount of experienced members have an essential part of a guild and when it comes to raiding experience plays an important part as well. All that being said, I would be perfectly fine having some less experienced members as part of the guild who the more experienced players could mentor. As far as I'm concerned, even though I've been playing since December 2005, I still have a lot to learn about the game and would assume others do as well.
Companionship is perhaps one of the most important things I want in a guild. Its important to have people who have the same goals and enjoy the same things. This is true in both real life and in the game. And for me, having in game companions also leads to the possibility of having those people eventually becoming friends. To me the ideal guild is like a family. I do realize and strongly believe that real life comes first, but at the same time I also believe that just because I've met someone online instead of in person, it doesn't make them any less important. In fact, I've met my best friends online, including my fiancee. When I was younger I always had trouble from my biological family because they did not value the friends I had met online, they were simply referred to as "internet people," like they were lepers or something.
How much work can I put into it?
I do realize that the amount of time I would need to put into the guild will differ from the time when it begins to the time when things like the guild charter, website, etc. are complete. The World of Matticus mentions spending around 15 hours per week on getting a new guild established. I believe I can accomplish this, even if I am working full time. I've setup guilds before, writing guild charters, setting up the website, recruiting, and all the other things required to get a new guild going... and I did that by myself too. I'm not too worried about this as a result.
Do I know people who can help me?
I know lots of people who play WoW, yet there is only really one I know well enough that I know I could trust her as someone who could help me with a guild. And while I may ask her to be a part of this, at the same time I know she has many other commitments and has actually said she might not even buy the new expansion. I don't want her to feel pressured to help me out. With that in mind, what I want to do is set up a council type leadership where I'm not the only leader. I know guilds are like this generally already, having guild leaders and their officers to help them lead. But that's not what I'm talking about. I want to be a GM but not the only GM. I want a group of five or more people who are each considered equal leaders of the guild. I've even heard the idea of having a different person in that council be GM for a certain period of time and then switch it off to the next council member. I think this might help with things like GM burn outs and getting bored of the same thing. Therefore, I would have to do a search for officers for this council first before recruiting to the guild. I would also have to build a relationship with these people and feel like I can trust them.
Why do I want to be a GM?
I have asked this question of myself many times before and always come to the same conclusion. I have a vision for what I believe would make a great, fun guild. It may be selfish to an extent, but I want to see the guild grow and flourish in that vision. However, I want this for not only myself, but also for the entire guild as a whole. I want everyone in the guild feel satisfaction for having the guild reach the potential we all believe it can reach. I want to experience this with other people who share the same vision.
Tuesday, August 3, 2010
And So It Begins
Its been almost six months since I've played World of Warcraft. My game card time expired on March 18th, 2010 and I haven't been able to scramble enough money to buy more time. There's been too many bills to pay and a wedding to plan, so the priority for my money spending has obviously not been on WoW.
It honestly doesn't feel like its been almost six months, but the more I read about the new expansion coming out (likely in December of 2010), the more I miss it. I wouldn't consider myself addicted to the game even though when I have it, I play it religiously. This, I believe, is not because I'm addicted, but rather because when I start a game I go into it fully. I'm a hardcore gamer in that I dive right into a game and want to explore, achieve, level, and enjoy every aspect of the game. I'm not a hardcore raider though, possibly only because most raids take too much time to commit to and require my undivided attention.
Raiding can be difficult when your better half doesn't play WoW or any other MMO's. One major problem I have is acceptable or proper time management. I have a bad habit of sitting down with my laptop and playing WoW for hours on end. I get so into the game that I play non-stop. Its not as bad as the Southpark World of Warcraft episode though... thankfully.
Without WoW, I often find myself fairly bored. I've turned to other games in the meantime to pass extra time and while I've enjoyed those games, its just not the same. I think part of what I miss the most about WoW is the guild environment. Being able to play alongside friends and meeting new friends in the process. I also miss being a guild master and planning fun events for everyone. I love setting up the website and having the guild members actively communicating on both the website and in-game. I strongly believe a good guild has a true family and community feel to it. Its been a long time since I've been a part of a guild like that and I keep finding myself wanting to try and have that again.
One of my reasons for starting this blog was to try and start planning what I would want do if I wanted to start a new guild . I've had a few in the passed and only one of them was somewhat successful. I think it would be a good plan to hash out all my ideas on this blog before I actually start one again, if I do.
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